Although not having the global management, with research, engineering and stuff was a great loss, the combat felt more tactical and the game felt like XCOM, but without all the grinding bullshit like moving for 3 turns just to find where the enemies are, or moving everyone for a few turns to find the last hidden enemy, or trying to catch an ufo and just hoping for it to randomly appear before having to make one more generic abduction mission. The game felt faster and leaner, but without being rushed. The were some balancing issues, with some characters being terrible while others being killing machines, but that could be easily fixable in a sequel. I also enjoyed the history a bit more, but that’s subjective.

  • Fizz@lemmy.nz
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 days ago

    Chinera squad was fun. Xcom 2 felt like being kicked in the balls. Idk maybe I’m just bad but xcom2 felt very unfair.

    • morto@piefed.socialOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 days ago

      I remember feeling it to be unfair too, but after investing in increasing squad size, having new armor and having veterans with skills, the tables started to turn. I also remember the heavy unit being a bit overpowered with the missiles and having more of them in the same squad made things easier.