800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
Who actually ran HL1 at 1600x1200 or 1024x768 in 1998 unless they had a high-end PC? The minimum requirements basically expect 320x240.
As an aside, I’m really, really tired of people quoting the larger number after the smaller number for landscape resolutions. X goes BEFORE Y, damn it! I know this is the publication’s fault, because they did the same thing in a different article.
phone resolution is only 240x320. do it again at 1600x1200 (what my 19in trinitron from that era runs at), or even just 1024x768.
To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
It’s four times smaller, though, so enough to make a significant difference
I ran Half-Life at 400x300, because I didn’t even had a 3D accelerator.
800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600)
… actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768.
I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999
Who actually ran HL1 at 1600x1200 or 1024x768 in 1998 unless they had a high-end PC? The minimum requirements basically expect 320x240.
As an aside, I’m really, really tired of people quoting the larger number after the smaller number for landscape resolutions. X goes BEFORE Y, damn it! I know this is the publication’s fault, because they did the same thing in a different article.