Steam’s built in game streaming previously hasn’t had the best quality, leaving many people to use other options like Moonlight/Apollo.

Well I saw some people saying that Steam Remote Play streaming is working a lot better now with the new SteamOS update.

Trying it out myself, it really does seem like it’s improved. The whole experience worked very smoothly, and visual quality of the stream is much better than the last time I tried it.

  • Ugurcan@lemmy.world
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    11 days ago

    While we’re in this topic, YSK about Polaris as well, a Linux native headless streaming server which also boasts a handful of great other features.

    https://github.com/papi-ux/polaris

    Edit: Snatching the top comment didn’t felt right so: I’ve tried the newest Remote Play. It’s definitely snappier. Stats say video latency is under a frame now (at 120 fps) when set up properly. But latency’s still even lower with Vibepollo (~half a frame). So good job to Steam people, Remote Play finally making sense for everyday Steam users, but there’s still some space for improvements.

  • littlelordfauntleroy@lemmy.zip
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    12 days ago

    I honestly can’t say I have had any complaints with it since moving to wifi 6, but if this update improves streaming for a chunk of people then that’s a win.

  • Dariusmiles2123@sh.itjust.works
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    12 days ago

    Great because at one point I plan on using a Steam Machine for my racing sim and using it with my Steam Deck hooked to a big screen when playing normal games that the Deck can’t run.

  • Stampela@startrek.website
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    12 days ago

    I need to try that again on my desktop, a while ago something broke hard and initially I had to disable AV1 and HEVC, but then it just decided that nah, we don’t do any of that stuff in this house. Then again, not SteamOS so….

  • Prove_your_argument@piefed.social
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    12 days ago

    There’s way too much stuff I need to do remotely to limit it to streaming just games or the UI. Back when I suffered windows I used parsec, but moonlight is far superior if you can solve for networking.

    • notfromhere@lemmy.ml
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      12 days ago

      It can for sure. Biggest challenges come from 3rd party app launchers because it chains the application and can “confuse” Steam remote play especially if you make use of the Steam input mapping. If that’s a concern, see if you can launch the game without the separate app launcher (if that’s applies) or just deal with the limitations. This is a few years old knowledge so maybe it’s improved since then but I doubt it.