alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square8linkfedilinkarrow-up152arrow-down10cross-posted to: linux_gaming@lemmy.world
arrow-up152arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 days agomessage-square8linkfedilinkcross-posted to: linux_gaming@lemmy.world
minus-squarerue@lemmy.ziplinkfedilinkEnglisharrow-up5·20 days agoBut DX12 doesn’t use DXVK, it uses VKD3D-Proton.
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·20 days agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
minus-squareColdWater@lemmy.calinkfedilinkEnglisharrow-up1·19 days agoDidn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?