Most of space is empty, analysis of the path beforehand and a structure that can withstand the smaller objects is really all that’s necessary. But those are just as theoretical as this engine.
Problem is that asteroids are very hard to see, as they are both cold and dark, meaning they don’t stand out against space very much at all. And even a micrometeoroid poses a risk even when traveling at low velocities (e.g. someone orbiting earth, the meteoroid itself has a relatively high velocity). Getting hit by a 1cm meteoroid at warp 1 would be devastating.
Do we have any plan for how to avoid colliding with asteroids or other things while traveling so fast?
Deflector dish like in Star Trek?
Most of space is empty, analysis of the path beforehand and a structure that can withstand the smaller objects is really all that’s necessary. But those are just as theoretical as this engine.
Problem is that asteroids are very hard to see, as they are both cold and dark, meaning they don’t stand out against space very much at all. And even a micrometeoroid poses a risk even when traveling at low velocities (e.g. someone orbiting earth, the meteoroid itself has a relatively high velocity). Getting hit by a 1cm meteoroid at warp 1 would be devastating.