I really enjoyed it up until the end, where I knew exactly what needed to happen, but I couldn’t figure out how to do it. When I finally looked it up, it was the most unintuitive solution that felt more like an easter egg than the intended path. I would have never finished it on my own, which left a bad taste in my mouth.
I mean, the entire game can sort of be described as an easter egg hunt. If you’re talking about >!warping inside the Ash Twin project!< then I get it, I got stuck on that for a while too but I love puzzle games and am used to that feeling of being stuck. I’ve noticed watching playthroughs that most people miss >!clues for how to tell the warp towers apart or how to apply the knowledge that warp towers activate when oriented towards the gravitational center of a destination!<, so there could’ve been more clues for that.
Edit: I think something that could’ve improved it is if they made a mini-game of the ship log to get more people to interact with it. A lot of the issues people seem to have with the game stem from them not meaningfully engaging with the clues they’ve been given. As it is the game relies heavily on people actively trying to piece together the puzzle themselves without any mechanism to ensure they do it.
I like collectathon games so I thought of the ship log as the collectibles in the game, trying to fond every clue but when I got to the ash twins, I stayed on the correct spot two entire cycles and the teleporter didn’t want to work. Then I searched for it to confirm I was following the correct lead.
The game was really fun but sometimes it asked you to be on position x at time t and gave you only two opportunities with 5 minutes of waiting in between. Something like a teleporter detector when you get close enough to them, as with the radio detector would have helped.
I really enjoyed the game and 100% completed it in two sittings. I keep recommending it.
You do have a >!teleporter detector!<, sort of. You can use the >!scout launcher to see when the teleporter activates by shooting the scout on the platform and hanging back. A black hole will appear when it activates and you can jump in.!<
I really enjoyed it up until the end, where I knew exactly what needed to happen, but I couldn’t figure out how to do it. When I finally looked it up, it was the most unintuitive solution that felt more like an easter egg than the intended path. I would have never finished it on my own, which left a bad taste in my mouth.
Yeah, the flow of the game is interesting and unique but the trick is bullshit
The logs explain what you need to do…
Yea you got logs and an info board on your ship that explained it.
I mean, the entire game can sort of be described as an easter egg hunt. If you’re talking about >!warping inside the Ash Twin project!< then I get it, I got stuck on that for a while too but I love puzzle games and am used to that feeling of being stuck. I’ve noticed watching playthroughs that most people miss >!clues for how to tell the warp towers apart or how to apply the knowledge that warp towers activate when oriented towards the gravitational center of a destination!<, so there could’ve been more clues for that.
Edit: I think something that could’ve improved it is if they made a mini-game of the ship log to get more people to interact with it. A lot of the issues people seem to have with the game stem from them not meaningfully engaging with the clues they’ve been given. As it is the game relies heavily on people actively trying to piece together the puzzle themselves without any mechanism to ensure they do it.
Your spoiler tags aren’t working. I think Lemmy uses a different style from Reddit.
I got stuck on the same thing
I like collectathon games so I thought of the ship log as the collectibles in the game, trying to fond every clue but when I got to the ash twins, I stayed on the correct spot two entire cycles and the teleporter didn’t want to work. Then I searched for it to confirm I was following the correct lead.
The game was really fun but sometimes it asked you to be on position x at time t and gave you only two opportunities with 5 minutes of waiting in between. Something like a teleporter detector when you get close enough to them, as with the radio detector would have helped.
I really enjoyed the game and 100% completed it in two sittings. I keep recommending it.
You do have a >!teleporter detector!<, sort of. You can use the >!scout launcher to see when the teleporter activates by shooting the scout on the platform and hanging back. A black hole will appear when it activates and you can jump in.!<
I didn’t know about that interaction, another thing to help the people I keep recommending the game