So that’s bad, yeah, but just how bad is it? With help from Google and The Numbers’ movie comparison feature, I can tell you this: It’s really bad.
I present to you…
An Incomplete List of Shitty Videogame Movies That Made More Money Than Borderlands
(in no particular order)
- Warcraft ($439 million)
- Max Payne ($88 million) Doom ($59 million)
- Street Fighter ($99 million)
- Assassin’s Creed ($241 million)
- Prince of Persia: The Sands of Time ($336 million)
- Hitman ($99 million)
- Mortal Kombat (but Mortal Kombat is actually good) ($122 million)
- Need for Speed ($194 million)
- Five Nights at Freddy’s ($297 million)
- Uncharted ($401 million)
One big-budget, big(ish)-cast Hollywood film Borderlands managed to beat, which I bring up only because I paid good money to see it in theaters and I’m still sore about the whole thing, is Wing Commander, an utterly execrable celluloid waste of time and effort that bumbled to $11.5 million globally. Frankly I’m surprised it did that well.
Here’s an idea: Maybe stop making films no one asked for?
Even fans of the franchise didn’t really want this. How do you translate a looter shooter into a watchable 2 hour film?
I really enjoy playing Tiny Tina’s Wonderlands, 15 minutes at a time on my Steam Deck. I’m not sure I need to see some forced deep cinematic character development extrapolated from it. There’s not that much to it.
How do you translate borderlands into a watchable film?
It’s a piece of cake to bake a pretty cake.
Deadpoolesque humour, Mad Maxy aesthetics with Idocracy-like characters and frequent Wick tier violence.