Sometimes I make video games

Itch.io

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Joined 3 years ago
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Cake day: July 26th, 2023

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  • I’m sure it probably varies geographically, but when the plastic ban came first came into effect for us you’d see a lot of reusable shopping bags that were made from plastic.

    I remember reading a study that suggested the typical reusable plastic bag used as much plastic as two-thousand disposable bags. So if you had one of those bags, you’d have to use it once a week for forty years to offset your plastic karma burden.

    But anyway, as they say, you should bring your own bag because otherwise they’ll make more disposable bags. It has to be legislated, otherwise corpos are going to corpo and we’ll continue drowning in plastic.

    These shopping bag bans don’t go far enough imo. The amount of plastic in packaging, shipping, medicine, fishing, whatever industry you choose - it’s just mind boggling.

    Here’s a funny plastic quibble I have: a store near me sells bread which comes in a plastic bag, but the little clip/tag to tie off the bag they recently switched to cardboard. A token gesture, but hey, it’s still nice to see. Now if you want to buy in bulk, you can buy a bag of bread with two bags of bread in it. The outer bag is tied off with a plastic tag.






  • Hmm, I’d probably call it PG13.

    The prologue has some fantasy violence / gore, and the main side plot is lesbian romance. Some sexual tension, and I think a fade to black, but I don’t remember anything explicit.

    I don’t know if this would bother you, but the language was like fantasy blue-collar. The protaganist is an orc and curses a lot, but I feel they were fantasy swear words and I don’t remember seeing any F-bombs

    The book’s main appeal is this wholesome, cozy vibe though. Even if some of the elements are for adults, it’s got good morals and a heartwarming message



  • I can’t find anything concrete online, but my assumption is that it has to do with the adventure / module design.

    Consider a scenario where the party is going to go kill a lich, but first must delve into the lich’s lair before they may fight.

    “Prophet” being that the party is forearmed with the knowledge of what the final encounter will be - and perhaps some intelligence on the dungeon.

    “Squeeze” where the party has encounters that drain their resources. Those grenades / fireballs are going to be handy for fighting the lich, but they’re also useful for dealing with the lich’s zombie army.

    “Monster” where the party finally encounters the prophesied monster and fights the lich.

    I’ve never heard this trope named this way, but it’s how so many dungeons and adventures are designed. The party knows they have a particular fight coming up, and must carefully manage their resources because they won’t be having that fight at full strength.







  • I don’t like it very much, but the price is right.

    I used to play Overwatch, and abandoned it shortly after the Overwatch 2 debacle. A bunch of my friends kept up with OW2, and when Rivals came out they made the switch so I figured I’d give it a go.

    Season 0 was rough. It’s on Season 1 now and things are a bit better.

    Hitboxes are bad. Maps seem confusing, although that might be that my game sense hasn’t figured them out yet. Lag is an issue a lot of the time, and the game crashes more than I feel it ought to - but I’m on Linux which I feel isn’t officially supported.

    I saw an article the other day criticizing that you can’t type “Free Taiwan” into the chat. I guess I haven’t actually tested it to confirm, but gosh that leaves a bad taste in my mouth.

    I don’t go in for the battlepass, but my friends usually do when they play a game and they say it’s fair. They do have a model that allows you to purchase the battlepass and then continue to fill it out even after it’s no longer the current season. So if it takes you a long time to finish content, you’re not forced into playing more games for fear of missing out.

    When it’s fun, it’s a lot of fun. When it’s bad, my goodness, it’s bad. I guess it depends on how willing you are to gamble with your feelings. But hey, I guess you’re coming from League, so you might be ;)



  • I would love to be able to gift my unplayed games to others.

    I guess you do get into a problem where a group of people might swap the game back and forth to avoid ever having to pay for the game. But people will abuse any system, so I guess that would just be a cost of it

    If a game is still within the refund window, then maybe it should have an option to gift it. The devs / publishers could keep their money and Steam doesn’t have to process a refund. Seems like a win-win