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Cake day: June 30th, 2023

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  • Buddahriffic@lemmy.worldtomemes@lemmy.worldEwe
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    6 hours ago

    RAM is a resource that works best when you have more than you need. I always want there to be some unused RAM because then my system can do anything it needs to without spending time swapping out the least recently used pages before it has any free ones to use.

    Shitty programs that take GBs of memory to do things that should only need MBs or KBs of it isn’t “getting my money’s worth out of my computer”.








  • Like for instance, when epic came out with their exclusive access titles being a part of their business plan, valve could have responded with their own exclusive access system and had a good chance of killing off epic and others in the process. Instead they just ignored it and people like me continued using them and didn’t even consider epic even when their anticompetitive actions switched to ones that would have benefitted me (free games), because I could see the shithole they wanted to bring gaming to if their platform achieved dominance.




  • This problem is far more difficult to solve than x64 windows apps running on x64 linux.

    While x64 and ARM are both turing complete and thus anything one can do, the other can also do, there can be subtle differences to the way they do them.

    Like one I’m aware of is the atomicity of loading memory using a co-processor register, which is required for accessing thread local storage, and introduces a subtle race condition if someone uses user mode multithreading (which can be way faster than kernel mode multithreading) without handling the case where they get preempted between moving that register’s value and doing the load, and end up running on a different kernel thread when they get back (because you need one kernel thread per core). That thread would end up with the pointer for another thread’s thread local storage, which tends to break things pretty badly.

    That’s just one that I’m aware of. There’s probably tons of other subtle differences that mean you can’t just have a map of “x in x64 means y in ARM” and use that to generate a compatible binary. It would probably run, but it would have bugs that the original doesn’t that are only seen in rare edge cases.

    Not that I want to discourage this effort, but this is a problem an order of magnitude or two more difficult than the one proton solved, which was essentially just a bunch of wrappers that convert one API or OS behaviour to another equivalent one.


  • You can emulate it by opening up your mouse and carefully ripping all of the button switches other than the left one out. Then go into your BIOS, underclock your CPU (or alternatively, go to the store you got your computer or parts from and just give them more money).

    Then get some plaster and just cover up most of the ports on the back of your computer. Don’t worry, you’ll replace them with dongles, there’s a nice selection available for purchase!

    Then uninstall proton and go around claiming that your computer is the only one that can handle making art (doesn’t matter if you’re an artist, just smugly insist this is the case).

    Oh also forget that your computer is a computer. I don’t know what you need to think it is, but only nerds use computers, you’re not a nerd, you’re cool because you’re on a mac. Or pretending to be on one.




  • No, I’m on Fedora 41, though 42 just came out.

    Try a live USB to see if you like the interface. I suggest KDE-plasma if your computer is decent. It’s easy to switch desktops but just be aware that they can make a huge difference in the actual experience of using it, since the desktop is the way you generally interact with the OS. HDR seems to be working fine on KDR, too (wasn’t implemented on cinnamon).

    But from what I’ve heard, Bazzite is another solid choice, especially if you have an nvidia GPU. Though it’s immutable IIRC, which I don’t understand the full implications of but might be worth looking into to help make your decision.