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Joined 1 year ago
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Cake day: July 31st, 2023

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  • The problem with fosselize is that it’s currently bugged, and happens to precompile way more things than are needed, such as all workshop content that you might not have installed which takes a really long time + bloats up the shader cache in size. On anything that’s not low-end, it’s pretty much a waste of time since shader compilation is easily done on runtime.

    Some issues on the things I’ve mentioned that Valve hasn’t seem to have responded yet: bloat, time


  • Just as a PSA, the feature is currently somewhat bugged and really should be avoided. For anything that’s not a low-end PC, your machine can handle the compilation during runtime easily and do it much faster.

    For low-ends, it compiles so many unnecessary shaders (such as all workshop content that you might not even have), it often takes 10x longer to compile everything (which you have to recompile on every driver or game cache update) than just playing the game and watching a replay first or something.









  • I’m European, and my relatives often buy into and bring up the US crackhead conspiracy theories they saw on Facebook and from coworkers.

    I was having an argument the other day concerning things like the weather machine conspiracy theory, chemtrails, and a bunch of shit about how the war in Ukraine is made up to steal money and how Zelenskiy was trying to abandon his country and flee because he’s a coward or whatever. A lot of US and Russian brainrot makes its way here I suppose.






  • The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.

    After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.