

I can assure you that I’m still alive and do not currently hunger for brains of the living.


I can assure you that I’m still alive and do not currently hunger for brains of the living.


I’ve heard that this could also used as a defence for companies, “we told them not to do it that way so it’s clearly not our fault(sure we might have added some winks when we said that but that was just dry air, honest)”.


It does become basically impossible if there aren’t strict limits on the art and level though(i.e ensuring walls or other blockers do not have small openings in them). Especially if you also want to use bushes as a thing to normally block sight as well. Though even then it’s still less effective then people think as you still need to replicate players not yet visible but could be if the local player moved a bit.
Let’s also not forget that you still need to deal with replicating things such as footsteps sounds through walls. Even if you replicate those as individual sound events instead of part of a replicated character that still gives a cheater enough information to know someone is there.


I would guess that type of game is much easier to do more comprehensive anti cheat for then the kind I was thinking of(i.e shooters) but I can’t be sure as I’ve never worked on one. The prime thing that I think makes it easier is that the game has a clear “no you cannot see or hear this person at all” state.


Well the most popular cheats can’t properly* be detected on server side so I guess nothing can be done then.
(* some of those you can use metrics to guess but tuning that to catch all cheaters but never any real players is impossible)


Well it could have the issue of overloading volunteers with issues. Especially bad if the false positive rate is high enough.


Honeypots are not an easy solution either though unless you only really do it as a one off thing. And to be worth it you have to allow those cheaters to continue for some time before banning. You shouldn’t underestimate how adaptable cheats developers are.
Limiting information is easier said than done especially for circumstances that matters the most. And don’t forget people can still hear others through walls.


Not 100% no. And any evaluation method you do will either allow more cheaters or catch very good players. Not to say this isn’t done because it totally is just that it’s very far from perfect.
Hell I’ve heard of cases where some really good streamers had to be an a special list of people to not kick/ban from this kind of detection because they’ve repeatedly been falsely detected. If you aren’t a streamer you will have a lot harder of a time to get unbanned though not just because you aren’t famous but also because it’s harder to prove your innocence.


Aimbots and esp is client side only.
That’s only proof that it will never be enough to stop all cheating. But if the metric is if it reduces cheating then that proves nothing. Not saying I have proof that it does reduce cheating but I would personally bet on it reducing it somewhat at least.
It only works in so far that it makes making cheats harder to create and easier to detect. But it will never fully eliminate or catch all cheats.


One of the reasons developers do not want to give you server binaries is that it makes it easier to create cheats that isn’t just wall hacks.


The thing is that kind of solution only works on that kind of scale. If they get a false positive and ban someone that player can still play on other servers. If the developer gets a false positive and bans someone the player is shit out of luck…


Wait… You’re only supposed to get one? Do I return the others somehow? Is there any support email or phone I can contact?


But IIRC the ones that allow Linux is basically crippling the anti cheat on the system. Apex Legends used to allow Linux but then stopped when too many cheaters started playing on Linux because it was easier to cheat there.
I mean there is arguments against creating test for everything but that definitely isn’t a good one…
I would claim it’s only a step in the right direction for someone if they will actually start doing something social. It’s not enough that there is more opportunity to if you never actually do it…
Not everyones ideal life is to at all times be alone.
To me this highlights that many single men have problems with loneliness.
Snälla would not be used like that, unless it’s more of a desperate plea and not a polite request. You could either move it to the start or replace it with tack or even do both. Probably would also be better to use på or vid insted of i. Stolar should also be stolarna as you are talking about a specific set of chairs(the ones in the classroom) not just any chair anywhere. So in conclusion: “Snälla stapla stolarna vid slutet av dagen, tack”