You don’t own anything you purchase on Steam
Games sold on Steam are not required to use Steam’s DRM. There are lots of DRM free games on Steam. Steam is only required to be installed to purchase/download them but not to run them. After download, the game files can be copied and ran on any computer without any verification.
I chimed in with “Zerpa stamby imba bweb”
This is why I always specify I want seamen
Labour grinder could mean his workers (labourers) are worked (grinded) to the bone.
Dogs with fricken laser beams attached to their eyes
I was a funeral director in Ontario, Canada. The law here is that the contract you sign with the crematorium will have a cremation number which will be stamped into a metal disk and that disk will be placed with the remains. After cremation, the disk will be in the cremated remains. People who receive the cremated remains can check that the number on the disk matches the number on the contract they signed.
This system stops honest mistakes but nothing stops people from intentionally swapping disks. Say a funeral home worker is filling urns with a batch of cremated remains they recieved from the crematorium. They accidentally put remains A into the urn for family B and remains B into the urn for family A. The worker should swap the remains…but swaping the disks is easier. Most people I’ve worked with would do the right thing but the system still relies on people being honest.
…on what?
I pull my credit report yearly. The ISP was never on it. Even if it was, after 7 years accounts are removed from your report.
I had an ISP do the same when I moved out of an apartment in 2016. I still get calls from a collection agency. The number is blocked but if I check my “blocked calls” log it’s been nearly every weekday for 8 years.
It’s crazy that they released it. They had early access and preorders and those only attracted something like 1,000 players. This is a game that had a $100 million budget. So few players during the early stages should have told the studio to cancel it while it was still in production. Apparently they thought they’d release it and would just jump from 1,000 players to 100,000 overnight with no changes.
It’s a patent lawsuit which might have a better chance than a copyright lawsuit but Nintendo didn’t disclose which patent(s) and Pocketpair also doesn’t know yet either.
You’re right though that any patent Pocketpair is infringing upon would also have likely been infringed by dozens of other games. Nintendo is just upset Pocketpair made millions with a game that appealed to Pokemon fans and want to ensure nobody else does it again.
In the “other references” they link to the bulbapedia article for Pokemon box so I figured thats what the whole thing was about, but yeah it does read like accessing data on a server
My guess is the “Pokemon Box Storage” system since palworld stores pals in a palbox.
They seem to have a patent for “Pokemon Box Storage” and palworld also has a “Palbox” so maybe that?
I’m glad Microsoft realized allowing any company to push kernel-level code to consumers was a terrible idea. A bug at that level can brick a PC and needs to be thoroughly scrutinized before being pushed out to end users. If a company dedicated to computer security wasn’t doing proper code reviews I really doubt game studios were either.
While it’s great they’re not going to somehow make it a subscription based game, I’m confused by something else now:
We are still considering skins and DLC for Palworld in future as a means to support development
Didn’t this small team just make tens of millions of dollars in sales? An amount the CEO said was “too big for a studio with our size to handle.” Why do they need more money to continue development?