Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 41 Posts
  • 1.27K Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle


  • You might just need to reduce choice anxiety.

    Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.

    The solution was to keep just a few games favorited, and forget the rest existed.

    When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.

    If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.

    This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.


  • What the others said.

    Maybe you need to take a break from games and indulge in some other, or new, hobby.

    I like audiobooks, electric skateboards, cycling, manga… And more.

    You could also expand the kinds of games you play. I keep trying new genres and if one gets boring I try something else.

    Don’t force yourself if you aren’t having fun. That’s a quick way to really ruin something you like.

    I’ve gone through several episodes of feeling like there’s nothing I want to play… But, if I keep giving things a chance, and make sure not to burn myself out by trying to find something too hard, or forcing myself to play something because it “supposed” to be fun, even when right then it isnt, something eventually gets me hooked right back in.

    Most recently that has been Deadlock. I can’t get enough of it and the feeling is the best.












  • It’s unclear.

    Considering it was the first project from Kojima Productions (the independent studio he started after Konami) it’s actually probable that they didn’t own the IP.

    They would have needed someone like Sony and 505 to foot the bill of developing their first project, with no incoming cashflow, and those deals usually leave the publisher holding the IP.

    Whats really confusing me, is that it wasn’t Sony holding the IP rights, it was 505.

    It looks like maybe 505 was holding it all, giving Sony a cut of the pie for the timed console exclusive, and now sold it all back to Kojima, allowing them to do the Xbox release.

    I for one am really happy that studios are wising up and buying the rights to their own stuff when its successful enough to enable them to do that, instead of letting their IP be owned by the publishers in exchange for having them bankroll development.

    Studios like Kojimas and Remedy have been shopping around with multiple publishers, and owning their own IP, means they can now even more easily drop a publisher for another, if they try to sacrifice quality.





  • For the power matter, you don’t. The device being charged, the charger, and cable does.

    If you mean what is the maximum wattage that will actually be used, that should be the maximum possible between the charger, cable, and device. So look at their specs. Whichever has the lowest maximum, is what the others will match.

    USB PD defines a protocol for the device and charger to determine max safe power. If the cable is replacable (not attached to the charger), it must be rated for PD and be able to tell the charger it can handle more than just the usual 5 volts at 2 amps.

    USB PD chargers only output the maximum safe amount of power. That’s why I can use my 65W steamdeck charger to charge my phone if I want to. It just outputs normal USB charger power if the device on the other end can’t verify it can handle more.

    It’s also why my SteamDeck charger is what I use to fast charge my phone, because it can actually talk to it using the USB PD protocol to request the voltage and amps it needs to fast charge.