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Cake day: July 13th, 2023

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  • The Outer Wilds

    All due respect to the other recommendations in this thread (The Witcher 3 is in my top 3 favorite games ever), but I get the sense you’re looking for a similar vibe - that self-paced, quiet, almost lonely exploration where, though you do have a goal, the point of the game is to wander the world and discover things. While most of these recs (and most open world games in general, so it’s understandable) have a strong story focus, The Outer Wilds will give you that quiet, unguided exploration BoTW does so well.

    (And I know explicitly turned down souls-likes, but Elden Ring also hits that vibe super well. If you’re really stuck for something to play, it might be worth a try with one of the magic-focused builds that significantly reduce the skill needed)



  • Tainted Grail: Fall of Avalon is like Skyrim but with better combat and dar King Arthur themed.

    Potion Craft is a game where you run an alchemist shop, entirely stylized to look like medieval paintings.

    Buddy Simulator 1984 is a game about a digital companion that likes you too much.

    I could give more, but I never see anyone recommend those, and you have a lot of recommendations in this thread already.



  • I ended up settling on spells in my left hand, sword in my right, dodging like a maniac.

    Right up until the last 3 hours where I respec’d into exclusively two-handed sword + heavy armor because

    Spoiler for the very end

    the game kinda pushes you into it with the King Arthur gear. Imo respec’ing is too easy, and too necessary. The stat requirements for that armor were so specific and high, and I guessed correctly that I wouldn’t need any of my social stats for the rest of the game. Fortunately, I really enjoyed the pure sword combat, so I still had fun, but my character went from light armor spell-sword to plate armor greatsword wielder for just the final dungeon. Kinda odd when you think about it in the RP context.




  • That’s because human perception exists on a logarithmic scale! It’s called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.

    Interestingly, our sense of the “bigness” of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think “eh, it’s like double.”

    ~edit I can’t type~