• 8 Posts
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Joined 3 years ago
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Cake day: June 20th, 2023

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  • Alcohol / tobacco / firearms can’t be digitally shared or reproduced. Imagine a high school with a mix of 14 - 18 year olds. If an 18 year old can get a valid code without hassle, they can share it with their friends who are in the same class, but are still 17. Or maybe they’ll share it with a sibling who is 16. What’s to stop it spreading from there? It will probably take just an hour for half of the school to get access to the one code. If the system assumes that kids won’t directly or indirectly share their codes with one another, then the system doesn’t understand teenage behavior and is flawed.




  • This is the way. I think this is what Apple is finally implementing, but since they took too long to do so, governments have been passing laws which require privacy invasive measures that fill the void. Hard to say if that will reverse itself now that there’s a whole age-verification industry that popped up. Actually it’s unclear to me if the age-verification industry manufactured a problem to push their solution?

    Had Apple implemented this in their Parental Controls setting, it would have avoided the government intervention and shady age-verification companies from popping up.







  • Yeah, I’ve had my share of timezone madness, but usually anytime timezones are involved, the DST doesn’t cause too much more extra work (except for potentially creating invalid times in the spring you have to handle).

    It’s been a while, but i worked on something similar long ago, and the way we did it was in the user’s profile, store the TZ identifier, so for example Europe/Berlin. We had alerts for users stored in an alerts table, and there was a column for “last sent” and “next scheduled”. Everytime an alert was sent, it would check the user’s profile and use the TZ info to generate the UTC time that the next email should go out and update “next scheduled” field with the UTC value. Granted the options for the schedule were fairly limited (every hour, every day, every month), but it worked pretty flawlessly from what I recall.








  • Through interviews and videos I’ve seen, they spent a lot of time and effort to not have mechanics like a HUD arrow that guided you to the next objective, but rather had those in the landscape of the world simplifying the design, and creating a sense of curiosity. They also took care to put interesting side quests and hidden items along the way so that players felt like they discovered it on their own.

    The boss and shrines being able to be completed out of order was a big departure from resent Zelda games proceeding it which were very linear, and they went back to the original Zelda for inspiration. This was controversial at the time, and not something new outside the series, but really forced the design of the open world to be inviting in some areas and terrifying in others.