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Joined 8 months ago
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Cake day: October 23rd, 2023

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  • Well this comment section was an interesting read. Interesting how many comments still bend the discussion towards bashing lemmy.ml and defederating from it. People, it’s not even the topic of this post?

    Also it seems like very few actually read the post beyond the title? The problem is not lemmy.world banning the piracy community, they have the right to do so, that’s how federation works. The problem is them making a promise to make announcements about such bans in advance, but they instead did it quietly in the background again.













  • denast@lemm.eetoPrivacy@lemmy.mlThoughts on Kagi?
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    4 months ago

    Been using is for several months. Definitely VERY overpriced (I’d say $3-4/mo for a search engine would be fine, not $10), but the results are great, and I love the quick answer feature. It quickly summarizes info from top results, helped me a lot in college, where sometimes your brain is melting and you want the answer NOW.





  • I’m sorry, but did you… read my comment?

    I didn’t say clicking is power user, I said that you assessing features in terms of speed (“Is hovering faster than clicking?”) is a power user approach. It’s deeper than just bare speed and accessibility features are not developed to provide physically faster experience, but one that is more comfortable for some group of users.

    Hovering preview does not even take ability to click through tabs away, but could provide comfort for a user who is not as browser proficient, for the reasons I outlined above.


  • Main point in enjoying soulslikes is the approach. Modern action RPGs are very fast paced, very direct in their approach “hit A - enemy dies - get dopamine”.

    To make it work, slow down. Treat every enemy as a real threat, not filler between bosses. Pretending they are all real players and not bots might help. Keep your distance, bait out several attacks, see how they behave, carefully close in and make your move. Don’t get greedy on the offence and only attack when the enemy opens and then break the distance again.

    Also as others mentioned, game makes you commit to any actions you take. When you attack the enemy, take responsibility of every button press. If you start mashing, the game punishes you fast and hard.

    I don’t have the best reaction speeds, but I was able to steamroll most of the bosses under 10 tries, so the game is definitely not the “die until you memorize the moveset” type. If you play patiently and carefully build up your character it is definitely possible to tackle most threats on first sight.

    Edit: Also, if you’re on PC I don’t mind giving you a hand sometime and playing together a little


  • I think it’s much easier to have more than to have less. Most people I encounter have such a mess of pages in their browser, makes my hair stand on end. If we continue to approach this as an accessibility feature, it starts to make even more sense since tons of users have so many tabs they only see icons, not page names