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It’s only okay when the alternative is “your entire population is killed.” If you’re not fighting a defensive war with high stakes, then it’s just a way to kill poor people and political dissidents.
It’s only okay when the alternative is “your entire population is killed.” If you’re not fighting a defensive war with high stakes, then it’s just a way to kill poor people and political dissidents.
Then why did you throw him out?
Which by the way, is an entirely self-inflicted wound. There was nothing stopping Biden from not running in the first place, and instead spending the four years pulling up a new candidate from the likeable semi-progressive crowd like Buttigeg. Instead, it seems the DNC have gotten high huffing their own farts. Biden barely beat Trump the first time and began polling worse almost immediately. Instead of reading the writing in the wall, they invented the narrative that Biden was some kinda “Trump Kryptonite” who would always be able to beat him. That message has always been bullshit, but last night the DNC got to realize how bullshit it is.
Imagine how much of a slam dunk win this would be if DNC spent the last four years working on a strategy to win, like the GOP have. They could deflect on Israel, show a graceful transition of power, and they didn’t have to run a geriatric. Instead, they assumed they had this in the bag again, and might fucking lose because of it again.
I mean, reading that sentence, it certainly wouldn’t surprise me if they omitted it just to spite the British.
I mean, I don’t wanna undercut this accomplishment, but Bioware games have pretty much always had trash character creators. We’ll need to get our hands on this one to see, but the competition is Elden Ring and Dragon’s Dogma 2, which both have pretty incredible options that have allowed users to recreate tons of characters from real life/pop culture.
It’s only 20% off, but Alpha Protocol has returned to Steam just in time for the sale!
Woot woot! Hopefully going to pick up Balatro on sale this weekend.
My raidteam managed to get a server first boss kill while raiding Mythic Tomb of Sargeras in World of Warcraft:Legion. I was so proud of our teams achievement, I actually got a tattoo of the Mark of the Kirin Tor, a symbol for my mage character, in commemoration of the achievement.
Spoken like someone who hasn’t touched the game.
The single biggest issue is that the high difficulty is the only thing that actually pushes you to explore the world. If you were able to just kill every boss right away, 50% of the Elden Ring’s content becomes immediately pointless busywork. It already is, but that busywork offers small, incremental rewards that allow you to last a little bit longer, or learn a little bit more about a boss’ moveset. The intended gameplay experience is to run into a brick wall, explore and discover new options and opportunities, and then returning to break the brick wall. For experienced players on their second or third playthrough, you can basically strip out the open world entirely after an initial 2-3 hours of running around to grab what you want.
I’d also like to point out that 90% of the difficulty of bosses has nothing to do with their health or how much damage they do. FromSoftware has really pushed the envelope on boss design and AI, to the point where many of the hardest bosses are difficult because of their moveset. You can especially see this in the DLC, where you’re able to collect Scadutree Fragments to increase your damage and health, but players still have difficulty with many bosses even after maxing them out. Dealing 3x more damage doesn’t mean anything if you can never get a hit in, and taking 3x less damage won’t save you from a fatal grab. You can make an argument for difficulty levels toning down boss AI and making them less aggressive, but I’ll make a different one.
If a player doesn’t want to engage in difficult boss fights, and doesn’t want to be forced to learn combat encounters, they probably don’t want to play Elden Ring. There’s a lot of people who didn’t actually want to play Elden Ring in that 20 million. Only about 27% ended up completing the game. FromSoftware is still making niche games for a niche audience, but now they’re known for their exceptionally high pedigree, which causes people to feel FOMO. It’s okay to not want to play Elden Ring, but no amount of handicap is going to change that feeling for players.
The difficulty is tied to the story and the gameplay though. A lot of things start to break down if the Tarnished is able to travel through the Lands Between unfettered. Should a successful developer who develops niche games for a niche audience be forced to capitulate to the demands of players outside of their niche just because they have a fear of missing out?
Nowhere else to send them, unless you wanna shoot em into space.
Yeah, it’s unfortunate that death-cults preaching about the poison of reality are really bad at surviving through time.
Yeah, it’s a bit of a let-down when you compare what’s on offer here with a previous Larian title like Divinity 2. That game lets you make full on campaigns.
It worked fine at the time, the problem is that all of that motivation to defend democracy was artificial, and slowly faded from the public as the war faded into the past.
The flavor text teally sells this meme.
At the very least, FromSoftware continues to prove that level scaling is not a requirement. I honestly think that without their influence, we would have seen a lot more adoption of the practice. It’s the kinda brain-dead idea that comes from an MBA who’s sole focus is reaching the widest audience possible .
Yeah, that’s fair. I guess I’m hopeful that things have changed after Microsoft bought them, but they probably still suck.
Eh, it sounds to me like they’re saying “we tried to imitate D2 exactly, but people don’t want it anymore.” That’s just flat out a lie though, because they didn’t imitate D2 at all. In the article, the mention that a player could conceivably take years to drop specific “uber uniques.” While true that it would take a lot of time to drop it naturally, D2 had a pretty robust trading economy in it’s later years. Unless you were specifically going solo, you had the option to save up. It took time, but it was a goal that was accomplishable on ladder.
Unless they changed it when I wasn’t looking, uber uniques are not tradable in D4 at all. I’m not necessarily going to argue for or against that, it’s a game design choice, but it’s specifically not the choice made by D2. Obviously players aren’t going to want to grind for years for a specific item, but they never had to in the past.
I agree that an item-filter would have been a nice addition, but with Blizzard you have to take a hardline #NoChanges approach. Otherwise you’ll get something like the WC3 remaster, or every Classic WoW expansion. They did add a few small additions after the remaster was released, like Helltides and some new Runewords, but they’re all thankfully ignorable if you want to.
Humans can have more complex emotions. We can be stressed about theoretical concepts that animals just are not equipped to understand. We can be excited by the prospect of future events.
Most animal emotions are immediate. They enjoy some food they eat, they find a nice warm spot to bask in, they see a predator and run away. Most animals lack the mental capacity to think beyond the immediate.