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Joined 2 months ago
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Cake day: February 22nd, 2026

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  • I’ve never met an attractive woman in any meetup, sports even, hobby, or volunteering thing I have ever done.

    This sounds extremely implausible. Those activities should have a wide, fairly random, selection of attractiveness. Sports might favor people more physically fit, which is positively correlated with common ideas of attractiveness.

    Maybe you’re using some non-standard or idiosyncratic standard of attractive?

    I get absolutely nothing except the occasional random weirdo woman who approaches me at a bar and starts telling me what stupid jerk I am for reading books or having a cat

    On the other hand, maybe you live in hell?



  • Many people have as an immutable axiom “I am a good person”

    When you suggest they are doing something bad, like contributing to climate change, this clashes with that axiom.

    That clash causes discomfort. Most people are, frankly, lazy cowards. They could accept that they are not being a good person all the time, and update their axiom. But that’s scary and feels bad. They could also try to do something about climate change (or whatever the topic is. see also: veganism), but that’s also hard. It’s far easier to just lash out at the source of discomfort.

    The oatmeal did a comic on basically this topic: https://theoatmeal.com/comics/believe




  • There are several problems.

    One. Wotc are seeking players who aren’t paying attention and have no head for rules. They don’t want complexity.

    Two, it’s bad to make one class have a ton of complexity while others stay at “I move and attack”, and they really don’t seem to want to give other classes more complex options.

    DND isn’t designed well. It’s the Harry Potter of RPGs. Also the JavaScript.



  • I don’t find “lol 5% of the time something WACKY happens!” very fun very long, no. That is too high a frequency for freak events. Actually, it’s 10% because people do wackiness on natural 1s and natural 20s. That’s too much! That’s so much it’s distracting.

    I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it’s not the absurd flat “10% of every roll is insanely good or bad”. You get the occasional “I can’t believe I rolled three tens convinced the vampire I was a wizard!”, still.



  • I did some webdriver stuff for reasons I don’t remember anymore.

    I also made a simple Django app to track job applications.

    Unsolicited advice:

    • use type annotations. You’ll thank yourself later when your IDE tells you “hey this can be None are you sure you want to call .some_func() on it?”
    • use an ide. Don’t just raw dog it in notepad. You should have syntax highlighting, red squiggles for errors, the ability to go to definition.
    • learn to use a debugger. Pdb is built in and fine.
    • don’t write mega functions that do a thousand things. Split things up into smaller steps.
    • avoid side effects. You don’t want your “say_hello” function to also turn on the lights

  • Mixed. I find new artists I like somewhat frequently, but genre-wise I don’t often go that far.

    I don’t really relate to “I listen to all kinds of music! A hundred new songs a day!”. I find an album I like and spend a couple weeks with it, then find something new. I go into my backlog a lot.

    I buy music (mostly on Bandcamp) so that works for me. Cheaper than a subscription,.and now I have a library.








  • jtrek@startrek.websitetomemes@lemmy.world*Permanently Deleted*
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    7 days ago

    At work, the team isn’t very good at python. They’re mostly SQL people. Which is fine. I’m happy to mentor and guide.

    The product lady said to me “can you write a guide on confluence about how to do python good?”

    I’m like, people write whole published books about that you gotta pay money for. I’m not going to bang out a couple paragraphs and code blocks and suddenly people are heavy weights.

    I wrote something anyway because I don’t want to further irritate the product lady.



  • If you sell your game through Steam, you cannot have it cheaper anywhere else. Even DRM free version on your website. Even temporary sales.

    I don’t see anything about this in their docs. The closest is “You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”

    That seems reasonable. If you’re selling DRM-free, you don’t generate steam keys, and valve has no stake in it.