RT also makes level-design simpler for the development team as they can design levels by what-you-see-is-what-you-get method rather than having to bake the light sources.
- 0 Posts
- 6 Comments
Not true. Screen space reflections consistently fails to produce accurate reflections.
It’s not a trick, it’s just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.
The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.
Its main drawback is that it’s GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.
murvel@feddit.nuto Linux@programming.dev•Ubuntu Joins the Movement: X11 Officially Being Phased Out4·7 days agoDepends on the desktop environment in my experience. On Fedora Gnome it was an unstable mess with my Nvidia RTX card but Fedora KDE Plasma has been stable.
murvel@feddit.nuto Linux@programming.dev•Ubuntu Joins the Movement: X11 Officially Being Phased Out5·7 days agoHDR support is the whole reason for picking Wayland and anyhow I don’t see whats so bad about it.
murvel@feddit.nuto Technology@lemmy.world•Study: Remote working benefits fathers while childless men miss sense of communityEnglish12·8 days agoRemoved by mod
What I’m talking about is drawing accurate reflections and I don’t know any other technique that produces the same accuracy as RT