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Cake day: July 9th, 2023

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  • Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

    Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

    I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…




  • My interpretation, though I do not understand the greater context of this character, is that he is referring to homelessness in general in the first panel, but dealing with a homeless person in the second. Which is to say, that ignoring the systemic problems which result in homelessness does not preclude acts of charity for the rich to make them feel better/tax write offs/a genuine belief in doing good/image rehab. The rich get whatever benefit they sought from the exchange, the specific recipient of their charity gets a hopefully life-changing boost, and down the road a landlord evicts a family after raising their rent 100% over a few years, thus replenishing the pool of the underclass. In fact, by demonstrating these acts of philanthropy, the wealthy provide ammunition for ideologues who want to gut social welfare by pointing to these generous acts of the elite.

    So, I don’t see the split or twist that occurs between the two panels that others have commented on. To my mind, both of the panels tell a consistent story. A wealthy man is determined to ignore homelessness when he sees a beggar. He then gives the beggar a pittance and continues along his way, wilfully ignoring the systemic issues that allow homelessness to occur (and which, as a wealthy fat cat type character, perhaps he could do something about if he had the will to do so).

    Idk if that was the initial intent, but it’s my headcanon now.


  • Blackgate.com - the remnants of Black Gate magazine, which was published from 2000-2011 and then continued in digital form since. It focuses primarily on vintage literary fantasy, though occasionally the an article will be published in films or new fiction. Of particular note to nerds is the Cinema of Swords column by Lawrence Ellsworth, who fantasy fans may be familiar with as the Principal Narrative Designer for Baldur’s Gate 3. I’m not so immersed in the fantasy world that I understand most of what is discussed on the blog, but it is a nice taste of the old Internet, one which might resonate with other fediverse users.










  • Is this mean t as a replacement for, or in addition to the Adaptive Controller kits that were in the news a few years back? This seems like a logical end point for that program (i.e. I remember the adaptive controller looking relatively unpolished in comparison to this product). Another commenter pointed out that the actual cost of the adaptive controller is greater than the sticker price would indicate since you need to add peripherals to the base $99 controller to achieve functionality, but hopefully it’s still a feasible option for folks that maybe can’t quite swing a $300 purchase.



  • Adding on to this, TECHNICALLY speaking the freshest butter bar (lowest ranking commissioned) outranks the highest warrant. However, just as it would be foolish for a lieutenant to try and pull rank on their grizzled platoon sergeant, it would be foolish for an officer to dismiss the advice of a warrant for all of the reasons stated above.

    Also, I find the biggest distinction between warrants and other officers is their attitude on command, which I think fits very well with discussing Ripley’s role on the ship. The warrants I have worked with typically have little to no interest in being in charge of other people, outside of a small team of folks dedicated to a common mission (e.g. a vehicle maintenance shop, supply warehouse crew, etc). If they wanted to be supervisors, they either would have remained NCOs or commissioned as lieutenants rather than warrants. So, Ripley being put in a position where she is responsible for others is probably both not in her wheelhouse, and actually antithetical to her desires. That’s always gone a long way for me as for as explaining her prickliness early on (especially relating to Yafet Kotto and Harry Dean Stanton’s blue collar “enlisted man” characters).




  • For sure. My impression is that to focus on character work in the same way as BG3 (i.e. voice acting, mocap, cinematics, etc) would have been an impossibility for the studio that made Solasta. I would guess they did not have the financial support to make that happen.

    Personally, I think of it as being of a piece with the old Infinity Engine games. There was the Baldurs Gate series, which, in classic CRPG fashion, was all about player choice and character. But, side by side with those games, you had the Icewind Dale series, which was almost completely devoid of the story focus of the BG games and entirely focused on dungeon crawling and seeing how far the ruleset can be pushed.


  • Allow me to introduce you to Solasta: Crown of the Magister. It was the OTHER CRPG releases based on the DnD 5e system. Much smaller budget and team, but a pretty faithful recreation.

    Including the fact that the game opens in a tavern with your party throwing back beer one of them might refer to as a donkey piss (depending on which personality archetype you selected for them) while they wait for their quest sponsor to show up and tell them what’s going on. In the meantime, each character introduces themselves to the others by discussing the adventure they had on the way to the present location (as an excuse to run through some tutorials). Doesn’t get much more classic DnD start than that.