• 4 Posts
  • 264 Comments
Joined 2 年前
cake
Cake day: 2023年7月9日

help-circle

  • I agree that there is something bland about the aesthetics of the game. From a distance (or in a thumbnail), it looks very good and faithful to the art style of the original games, just with some extra bells and whistles. However, upon closer examination there is something about the design language which feels like I’m looking at a mobile game ad. It could be that I associate HoMM with a hyper specific micro genre of fantasy art. My views are very HoMM 2 coded, and that game feels its art was ripped from the book jackets of Del Rey and Tor published paperbacks circa 1987. I love the look, especially the hero portraits.

    So, this new look doesn’t really do anything for me. I’m not knowledgeable enough to suggest that AI was used to design some of these assets, but that’s the impression the art gives me, which I’m sure was not their intent.






  • I mean,isn’t that what a foreclosure sale is?

    I’m honestly asking. The world of corporate raiding is a foreign and distasteful place to my arts and sciences brain. The world of home buying is also foreign to my arts and sciences brain, but that’s cause I leaned more into arts than sciences.

    That being said, you put up 20 grand of your money for a down payment. The bank loans you 200k. You fail to make your payments. Bank forecloses and sells off the property to cover the remaining debt, or at least claw back whatever they can get from it. Would that be so different than what’s likely to happen if EA fails to pay JP Morgan back? Is it the liability of Kushner et al vs the liability of a homeowner that is the primary difference?







  • Star Wars is not exclusively listened to EA anymore. The original deal between Disney and EA was slated for 10 years of exclusivity, signed in 2013. However, after several PR disaster (mainly the Battlefront 2 controversies), Disney apparently terminated the exclusivity contract when they announced Star Wars: Outlaws would be published by Ubisoft in 2020. Of course, that game released in 2024, so, I guess EA technically got their 10 years?

    I don’t know of any other projects pending, though I’ve fallen off tracking gaming news that closely in recent years, so I could be mistaken.






  • For both rich atmosphere and unique game mechanics, you could do a lot worse than Return of the Obra Dinn.

    If you’re unfamiliar, the presentation evokes early PC (or Mac, more specifically) black and white “1 bit” games, but real time 3d. This already is very distinctive, but the gameplay also sets it apart.

    You are an insurance investigator with a magic pocket watch which allows you to travel back to the moment in time that someone expired, if you find their corpse. From these brief flashes (and by cross-referencing the ship manifest) you piece together what happened to all the crew and passengers on the ships ill-fated voyage, before it’s baffling reemergence years after the fact.




  • Perhaps, but I think that misses the point of Gunn harkening back to Silver Age comics with this movie. Puzzling out the “logic” of who knows what and why is sort of antithetical to the exercise being conducted. It’s like the folks who get wrapped around the axle about the conclusion of Superman 1978 not making a lick of sense to someone with an elementary understanding of physics. Oh, Superman can turn back time by flying around the Earth backwards? That’s absurd!! Yes, it is, now shut up and pass me the popcorn.

    If it is necessary for the story, Superman’s identity will become relevant. Otherwise, everything operates on a shrug and a hand wave, and I’m sort of fine with that. Secret identity management is a fun aspect of a character like Spiderman, for example, because his whole thing is the burden of being a gifted individual. Great power = great responsibility and all. Therefore, making Peter Parker suffer because of Spiderman is kind of baked into the text of the character.

    Meanwhile, I think Gunn’s approach to Superman/Clark is that neither is burdened by the other. I’m not even really sure he views it as a duality in that way. The text of the film seems to indicate that, in Gunn’s view, Clark and Superman are indistinguishable from one another, or even that Clark (the human) takes primacy over Kal-El/Superman. This intentionally contrasts with the Snyderverse interpretation of DC heroes, which was much more interested in how INhuman the DC canon of heroes were, Superman most of all.