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Joined 2 years ago
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Cake day: July 9th, 2023

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  • After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.

    That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.

    Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.

    I’m very much on the outside looking in though.



  • Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.




  • Sorry man, I’m not knowledgeable enough about computers to provide a summary, but I’ll mention this fun tidbit: apparently, the shipped version of task manager contained thus guy’s home phone number in the code by accident. He commented it out, but left the phone number in there, which means he can find instances of the source code being hosted online by reverse searching his home phone. Which is still a number he maintains, and he asks people not to call. Which is a bold thing to leave in the video imo


  • Ah I see, I misunderstood how you were applying the terms. My bad. I suppose I don’t typically talk about consoles or games independently of the experience that they offer, so whether it’s a new product with a vintage inspiration, or something vintage all the way through, I’d think of both products as retro, because, to me, they are both offering an experience reminiscent of an earlier era. I understand that’s an incredibly subjective experience though, and your take is probably more factually correct.




  • Okay, I’ll bite.

    My brother and I routinely dig out our old N64 when we go home for the holidays and enjoy an afternoon of retro gaming. In your opinion, I am using this incorrectly, because I’m actually vintage gaming, since I am using original hardware and software to do it (if I understand your assertion correctly).

    But, our specific purpose in using that original hardware is to, as you say, “[relate] to the past, past times, or the way things were”. We engage in this ritual as an homage to when we were kids and getting a new game for Christmas was one of the highlights of the first quarter of the year. So, I argue our use case meets your definition of retro as well vintage, and that you’ve invented a false binary where none actually exists.











  • Interesting. I remember taking a look at the previous game from a couple of years ago because, in spite of myself, edgelord dark fantasy is still appealing to me if it’s done knowingly (which is different, I’ll hasten to add, from not taking it seriously). However, one glance at the screenshots told me it was a deck-building game and I immediately disregarded it. It’s just not a mechanic or loop that I enjoy.

    However, given that this appears to be to Skyrim what, say, The Outer Worlds is to Starfield (narrative tone notwithstanding), my interest is piqued.

    Are you enjoying the game?