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Joined 3 years ago
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Cake day: July 9th, 2023

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  • It’s been several years since I read it, so I’m fuzzy on the exact characterizations, but the notion the author seems to lean into is that most bassists are (as you say) nerds who aren’t interested in the spotlight, but they provide a fundamental bridge between melody and rhythm that enhances the other performers without necessarily standing out on its own. Meanwhile, the “drummer” character in this book is less Ringo Star and much more Jon Bonham or Neil Peart. He’s got, if not an active desire, at least no aversion to the spotlight.

    Of course exceptions to every stereotype exist, and there’s a very valid argument to be made that a rock drummer ought to be the archetypical support class, but the division of stereotypes made sense to me while reading.


  • Oooo! Reading recommendation for you, if you’re not aware of the title: Kings of the Wyld by Nicholas Eames. The author said that he envisioned the various roles musicians tend to take in a band, and he mapped those stereotypes onto an adventuring party. So, the hot-headed character wielding an enchanted axe is the lead guitarist, the sword and board tank is a bassist, the rogue dual-wielding daggers is a drummer, the mage is a keyboard/synth player, and so on. The conceit is moreso for flavor and world-building than actual plot motivation, so these analogies aren’t necessarily explicit, but it’s still a fun set of character dynamics to hang an adventure story on.



  • Idk man, could be I’m just projecting on you conversations I’ve had with myself, but fondly remembering the sense of discovery you had with the Infinity Engine games while being sour on BG3 because it was “spoiled” for you seems like it has a lot more to do with your sense of nostalgia than any rational critique. Don’t get me wrong, I’m the sorta person who will break out my soapbox to yell about Morrowind’s virtues vs Oblivion or Skyrim, and I’ve also attempted to cajole several friends into giving BG1 a shot in the lead up to and wake of BG3’s release, so I’m sympathetic to your broader point. I just think, unless you’ve been out here reading reviews, watching Let’s Plays, opening discussion threads, and sucking down all in-house marketing Larian did, you vastly overestimate how much of the game is spoiled for you. And, frankly, if you’ve been doing all of those things, then the real culprit is how you spend your time online, not being online in and of itself.

    Besides, the game is massive. Even watching multiple Let’s Plays of Act 1 would still leave room for discovery, simply because there are so many paths to pursue, many of them mutually exclusive. Hell, my big critique of the game is that I find the plethora of choices to be overwhelming, as I’m the sort that likes to consume all content in a single playthrough, and that’s literally impossible.




  • You might like Burn Notice, depending on your tolerance for network television tropes of the mid-aughts. It’s a “monster of the week” format, rather than the serialized approach of Reacher, but it typically includes a scene or two referencing the season arc in any given episode, so you still feel like the narrative is advancing, even if the majority of the episode was a side quest.

    The gist is that a US government spy gets “burned” and turned loose in Miami. He, and the few contacts he has who will still speak with him (which include his mother, an ex-gf with a bombastic personality, and Bruce Campbell at the height of his smarmy powers), attempt to figure out who burned him, while also getting wrapped up in “favors” for various folks about town that inevitably wind up more complicated than was initially let on. Antagonists run the gamut from international terrorists to con artists who target the geriatric (it is, after all, set in Florida).

    It’s not high art, but it’s got a winning cast, decent action (for network television), and, on occasion, I think some pretty clever solutions for problems which leverage the “spycraft” gimmick. Worth a shot.