Comic creator link: https://bsky.app/profile/sarahcandersen.bsky.social
In my last session, a player gave a sleeping dog heroin to cause it to overdose. Horrific stuff really
Me, playing a ratman at a human dinner party in some big-but-mundane mansion garden: “Are there any cats around?”
My DM, unsuspecting and interested in where I’m going: “It seems reasonable that there would be a cat. Yeah, let’s say there’s a cat.”
Me: “Is anyone looking?”
My DM, suddenly concerned: “… no…?”
Me:

Looking out for the little homies
I’ve made a habit of saying “Look, [city] was a powderkeg ready to go off before we even got there.” It’s come up in multiple campaigns.
Was there a reason? Like, I’ll even take some Mystery of the Druids “kill a homeless man to steal his change” logic in this.
We were playing blades in the dark, they were sneaking into the back of a warehouse to steal some blood while the rest of the party made a distraction out front, the dog was right there and he didn’t think he’d be able to sneak past it. He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?
He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?
Yup, that’s some bonafide player logic right there.
Me, planning consequences:

Straight facts
Though my party hasn’t done some as intimately evil as your play did, they’ve definitely committed some crimes against humanity at this point.
Selling WMDs to a crime lord, giving goblin Hitler (they never asked his political aspirations) access to a weapons manufacturing plant on par with WW1 tech, etc, etc.
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