Comic creator link: https://bsky.app/profile/sarahcandersen.bsky.social
In my last session, a player gave a sleeping dog heroin to cause it to overdose. Horrific stuff really
Me, playing a ratman at a human dinner party in some big-but-mundane mansion garden: “Are there any cats around?”
My DM, unsuspecting and interested in where I’m going: “It seems reasonable that there would be a cat. Yeah, let’s say there’s a cat.”
Me: “Is anyone looking?”
My DM, suddenly concerned: “… no…?”
Me:
Looking out for the little homies
I’ve made a habit of saying “Look, [city] was a powderkeg ready to go off before we even got there.” It’s come up in multiple campaigns.
Was there a reason? Like, I’ll even take some Mystery of the Druids “kill a homeless man to steal his change” logic in this.
We were playing blades in the dark, they were sneaking into the back of a warehouse to steal some blood while the rest of the party made a distraction out front, the dog was right there and he didn’t think he’d be able to sneak past it. He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?
He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?
Yup, that’s some bonafide player logic right there.
Me, planning consequences:
Straight facts
Though my party hasn’t done some as intimately evil as your play did, they’ve definitely committed some crimes against humanity at this point.
Selling WMDs to a crime lord, giving goblin Hitler (they never asked his political aspirations) access to a weapons manufacturing plant on par with WW1 tech, etc, etc.
Well, most of the times, it’s my GM who triggers the war crime fest. And he likes to use the character’s curses for that. All of our characters are cursed in some way, and mine just so happens to be split personality that gets triggered by being drunk or sober. So any time the GM wants another mechanical war crime, he just cuts my alcohol supply. It often leads to interesting sessions.