We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • magic_lobster_party@fedia.io
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    11 days ago

    Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.

    • KreekyBonez@lemm.ee
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      11 days ago

      from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure

  • durfenstein@lemmy.world
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    10 days ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • skrunch@lemmy.world
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    10 days ago

    It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)

    • hades@lemm.ee
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      10 days ago

      This. There’s just so much game in that game.

  • lath@lemmy.world
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    11 days ago

    That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I’m good and ready for another pleasant slog.

    • TwoBeeSan@lemmy.world
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      11 days ago

      Pleasant slog should be the tagline on every owlcat game.

      Love them but they definitely love a long game and a fuck you puzzle here and there.

    • HipsterTenZero@dormi.zone
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      9 days ago

      I still think owlcat is nuts for adapting not one, but two full APs to video game form. Those are each six books worth of TTRPG adventure and those can take years to complete

  • porotoman99@lemmy.world
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    10 days ago

    The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

      • inb4_FoundTheVegan@lemmy.world
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        9 days ago

        My wife and I each 100%'d Talos 2 and it was abundantly amazing. It had been years since either of us completed 1 but the way the story is structured you hear about the events of the first game in detail pretty regularly. I’m trying to be vague for spoilers. And of course I’m not trying to talk out of replaying 1, but just know you don’t have to, understand 2, and in my opinion it might be a touch tedious to do them back to back.

        Both fantastic games tho that started a lot of good conversations between us.

      • shrodes@lemmy.world
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        10 days ago

        There’s a remaster coming out early next year! I’m planning on doing the same when that comes out

  • Console_Modder@sh.itjust.works
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    10 days ago

    Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.

    Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty

    • Katana314@lemmy.world
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      9 days ago

      Ending B was absolutely just padding.

      There’s maybe a few segments where it’s interesting to see 9S’s perspective, but so many other scenes that weren’t bot-specific.

  • simple@lemm.ee
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    11 days ago

    Hollow Knight. Every time you think you’re nearing the end, there’s still a lot more. The true ending and optional DLCs add so much.

    • Artyom@lemm.ee
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      10 days ago

      The final two dlc battles more than doubled my overall playtime. Absolutely brutal bosses.

      • simple@lemm.ee
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        10 days ago

        I loved nightmare grimm, but didn’t bother with the Godmaster stuff tbh. The boss rush was way too much for me.

  • PM_Your_Nudes_Please@lemmy.world
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    10 days ago

    Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.

    • QuantumSparkles@sh.itjust.works
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      9 days ago

      There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough

    • VindictiveJudge@lemmy.world
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      10 days ago

      Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

    • frank@sopuli.xyz
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      10 days ago

      Wow, that’s very fast imo. Good for you!

      Great randomizer out there for it. And it’s Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!

  • Random Dent@lemmy.ml
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    9 days ago

    Untitled Goose Game, but the other way. Got to the end of what I assumed was the first world, but it turned out that was the entire game.

    Still a good game, but if I’d known I would have waited for a sale or something.

  • iegod@lemm.ee
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    9 days ago

    As an older gamer I want the opposite: shorter games. I don’t have the time to sink.

  • catloaf@lemm.ee
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    10 days ago

    Nethack.

    The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven’t been able to continue past the valley of the dead.)