Just curious 🙂

    • Skasi@lemmy.world
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      11 hours ago

      Not a clone, but imo still very worth mentioning: Mindustry is an automation game with a heavy focus on factory building and a sort of tower defense aspect. The community is very active and there seems to be a lot of variety on multiplayer as well.

  • Sickday@kbin.earth
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    3 days ago

    This may be an unpopular opinion, but I’ve been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.

    • Ananace@lemmy.ananace.dev
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      4 days ago

      There are actually a few projects doing exactly that, at least for the early entries;

      • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
      • Simitone - Single-player interface for FreeSO
      • FreeSims - Open-source engine for The Sims
      • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

      Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

      • Ferk@lemmy.ml
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        3 days ago

        Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.

        It’s a pity so many open source games go in that direction. I honestly wouldn’t mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.

    • Shatur@lemmy.mlOP
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      3 days ago

      Same! There are almost no proprietary alternatives either!

      It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂

      I post my progress at !projectharmonia@lemmy.ml and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.

    • tetris11@lemmy.ml
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      3 days ago

      EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.

      Hard to compete with that

  • maplebar@lemmy.world
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    2 days ago
    • Super Street Fighter 2
    • Street Fighter 3
    • Starcraft: Brood War
    • Warcraft 3
    • Age of Empires 2
    • Age of Mythology
    • Grand Theft Auto 3/VC/SA
    • Sim City 2000
    • Counter-Strike 1.6
    • Apex Legends
    • Olgratin_Magmatoe@slrpnk.net
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      3 days ago

      This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

      It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.

      • grue@lemmy.world
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        3 days ago

        To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

        • Olgratin_Magmatoe@slrpnk.net
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          3 days ago

          Agreed.

          • KSP like exploration
          • No wiggly rockets
          • Better scaling
          • Performant

          That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

          I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.

    • d-RLY?@lemmy.ml
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      3 days ago

      Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    3 days ago

    I’d really love to see a polished version of Quake 3 as open source. I know Nexuiz exists, but it’d be nice to see some work done to make it look nicer and more visually consistent. I find aesthetics tend to be the weak spot for FOSS games in general.

      • Ferk@lemmy.ml
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        2 days ago

        Yes… to be honest I feel old-school deathmatch arena shooters is the one genre where the FOSS world has actually already taken over what can be found in the proprietary world.

        Most of the industry has moved on to some variation of hero-based abilities and/or some form of “mission” objective to try and add more tactical elements that essentially make it no longer the same play-style. Even the faster paced franchises like the modern Doom Eternal have given up on old-school deathmatch.

  • Sas [she/her]@beehaw.org
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    3 days ago

    Trackmania. It’s one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn’t really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don’t have access to. I think because i have Linux it automatically skips their launcher so i can’t switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant

  • terraborra@lemmy.nz
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    4 days ago

    Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

    Those games defined the late 90s/early 00s for me.

    • Jesus_666@lemmy.world
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      4 days ago

      Unreal Tournament would be interesting since that would mean a basic Unreal Engine 1 implementation which could probably be extended to cover e.g. Deus Ex as well. And also blockbusters like Wheel of Time, XCOM: Enforcer, and Duke Nukem Forever. Look, they can’t all be winners.

      But yeah. Linux-native UT1 and DX with proper support for modern hardware sounds quite appealing.

        • Jesus_666@lemmy.world
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          3 days ago

          Yes. It was a decent shooter but a very weird piece of WoT media.

          You played an Aes Sedai who couldn’t use the One Power but for same reason was still a high-ranking member of the White Tower. For weapons you used single-use ter’angreal, which were scattered around the levels. You know, just like how in the books everyone is always complaining about how everything’s cluttered up with balefire-spitting artifacts.

          Yeah, it’s best not to think about it too much. The story was actually somewhat serviceable if you ignore absolutely everything about the main character.

          If you’re interested, GOG has it on offer. Right now there’s a sale (at least in my region). 2.50 € doesn’t seem like a bad price.

  • 3dmvr@lemm.ee
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    4 days ago

    Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

    • Albbi@lemmy.ca
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      3 days ago

      Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?