I genuinely can’t believe Half Life Alyx is five years old.

No other video game has felt the way Alyx felt. No one else has taken such a bold swing in what a video game can be. It’s burned into my mind as my Half Life game, the one that came out at just the right time for me.

It was also my “pandemic” game. While everyone else was playing Animal Crossing or Doom Eternal, I was playing and replaying Half Life Alyx.

It definitely feels like it’s somewhat doomed to be less remembered in the popular consciousness than most big games that come out, and indeed the rest of the games in the Half Life lineage. Cries of “Half Life 3 when?” still abound in spite of the very clear effort Alyx made to move the story forward. But to me it feels like a game that still hasn’t been topped in the five years since it came out, not by a long shot.

Half Life Alyx received a Game of the Year win from GameSpot, and nominations from a few other publications. When it came to events like The Game Awards with a dedicated “Best VR Game” category, it won handily.

  • Baggins [he/him]@lemmy.ca
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    4 months ago

    The reason it’s forgotten because most people aren’t able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that’s kind of shitty

      • gonzo-rand19@moist.catsweat.com
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        4 months ago

        The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn’t have the ownership numbers from the hardware survey. It was never going to sell like HL2.

        • CosmoNova@lemmy.world
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          4 months ago

          I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.

        • UnbrokenTaco@lemm.ee
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          4 months ago

          Plenty of people do that to play a single game.

          Given how different it is to other, normal 3d games, I don’t think the comparison is fair. Additionally there are a lot of other, really great games in VR too.

          Regardless, I don’t think the problem is financial anymore. Rather that VR requires a sort of “commitment to inconvenience” where you feel cut off from the outside world (among other things) that I don’t think a lot of people are comfortable with.

          • gonzo-rand19@moist.catsweat.com
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            4 months ago

            Are “plenty of people” enough to make a game commercially viable? And not in an indie way.

            I zone out, completely cut off from others, while playing games all the time. What I don’t want to do is fork over more cash for things that will collect dust (like a headset for a single game).

            Given how different it is to other, normal 3D games, I think it’s a bit much to stake your franchise on something most people will never have. It’s obvious Valve knew that, they’re not idiots and have put out good hardware that didn’t see mass adoption in the past (Steam Controller, Steam Link, etc.); it’s clear they wanted to try out something new even if it wasn’t a huge blockbuster. They have lots of revenue from other sources to fall back on.

            They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They’re not that dumb.

            “The idea” was to do something no one had done before with a beloved franchise. Not to sell headsets.

            • ampersandrew@lemmy.world
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              4 months ago

              I don’t think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.

          • Quazatron@lemmy.world
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            4 months ago

            It’s both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I’m a Linux gamer, so I’d probably run into a lot of issues before I could run it.

            • Antithetical@lemmy.deedium.nl
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              4 months ago

              I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I’m really grateful to Valve and their Proton.

            • UnbrokenTaco@lemm.ee
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              4 months ago

              True in regards to the index kit but WMR has been around for a long time as well and that was a fraction of the price without base stations.

              Also nobody has missed out on playing it yet! There’s still time before half life 3! 😅

              • AdrianTheFrog@lemmy.world
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                4 months ago

                True

                it’s doomed now, but I love my Reverb G2, I got it for the same price as a Quest 2 (before the q3 released) and, having used both, its a lot better.

        • AdrianTheFrog@lemmy.world
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          4 months ago

          The game starts at 60 USD and goes down to 30 pretty often. If you have VR already, it’s not very expensive.

        • PhAzE@lemmy.ca
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          4 months ago

          You could buy a quest 2, connect it to your 5 year old PC and play it just fine. I ran it off a gtx 1070ti with that headset just fine.

        • circuitfarmer@lemmy.sdf.org
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          4 months ago

          It’s also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.

            • Jessica@discuss.tchncs.de
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              4 months ago

              Maybe not in your country. I literally just checked on the American store and it’s still included with the Valve Index.

              They even give you a free copy of Half-Life Alyx if you buy a pair of knuckles controllers for $279.

        • tauren@lemm.ee
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          4 months ago

          But it’s not required, there are much cheaper options, especially today with used quest 2 devices.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            4 months ago

            The “other reasons” people aren’t buying affordable VR setups is because they don’t trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn’t it.

            • piecat@lemmy.world
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              4 months ago

              That is why those other VR sets are so cheap.

              With valve, you’re paying for the hardware. With Meta, you’re the product

  • UnbrokenTaco@lemm.ee
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    4 months ago

    It is such a beautiful game. One of my top gaming experiences.

    The environments, the pacing, the story telling, the interactivity - just excellent.

    If you are interested in playing it and you don’t have a PC with a 1060 or better; or can’t afford PSVR2 or Quest 3s, then consider giving it a go at a VR game cafe.

  • gonzo-rand19@moist.catsweat.com
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    4 months ago

    Five years and I still don’t have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.

    Half-Life Alyx wasn’t called Half-Life 3 because it came out on a platform most people don’t have/can’t afford. It’s essentially a really cool spin-off that I will never play.

    Cool that you liked it though, love that for you.

  • Damage@feddit.it
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    4 months ago

    What’s the status of VR games on Linux? With headsets that don’t require weird accounts (Meta)

    • Antithetical@lemmy.deedium.nl
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      4 months ago

      As I mentioned in another comment it plays quite well. At least with the Steam Index that I use. Most games seem to work out of the box. One thing that isn’t currently implemented is BT communication with the lighthouses which is a bit annoying but there are other apps and tools to workaround that.

    • chronicledmonocle@lemmy.world
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      4 months ago

      If you have a Quest headset, ALVR allows you to stream SteamVR to it.

      I believe the Valve Index allows for Linux usage, but I’ve never owned one.

      • Riley@lemmy.mlOP
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        4 months ago

        Seems like WiVRn is also a good solution these days, just tried it out for the first time a few hours ago and I’m very impressed.

  • Wilmo Bones@lemmy.world
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    4 months ago

    I was really hoping for a PSVR2 port of Alyx, and the timing with a lot of PS games coming to Steam had my theorizing that was a compromise they made with Valve to make it happen but I think that was just wishful thinking now.

    • tacofox@lemm.ee
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      4 months ago

      Whoa. A bit off from your point but I was going to say if you could use the psvr2 on pc it would have sold a lot better. Turns out Sony seemingly shadow dropped a pc adapter and now you can!

      Honestly if that was a launch feature I would have probably bought one since ps5 doesn’t really have a compelling library for it to be worth it alone. Now I’m too broke to justify it :(

      • Acester47@lemmy.ca
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        4 months ago

        That’s actually how I played hl2 Alyx! Great headset, game was awesome. Wish there were more games of the same quality

  • cyd@lemmy.world
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    4 months ago

    “But… the future refused to change” – game over screen, Chrono Trigger

  • PieMePlenty@lemmy.world
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    4 months ago

    It wasn’t “my” Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn’t like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).

    I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I’d urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I’ll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones… and dont go online saying it sucks after because, remember, it was made for VR.

  • CatLikeLemming@lemmy.blahaj.zone
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    4 months ago

    Somewhat hot take… I’d argue Boneworks (not Bonelab) was “better”, at least if you’re used to VR and if you judge by freedom and replay value. Don’t get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by “abusing” physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It’s what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.

    • Psythik@lemm.ee
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      4 months ago

      I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It’s decent game, but without VR it’s nothing special.

      Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don’t have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.

    • Sabata@ani.social
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      4 months ago

      I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can’t survive games that don’t give you the option to not use it.

        • Lv_InSaNe_vL@lemmy.world
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          4 months ago

          I’m not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.

          I also don’t get motion sick in any non-vr setting either.

        • ultranaut@lemmy.world
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          4 months ago

          The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won’t get nausea except in really extreme experiences.

        • Sabata@ani.social
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          4 months ago

          I think I’m just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.

    • Blackmist@feddit.uk
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      4 months ago

      It took me a long time to get used to VR locomotion.

      I still really can’t handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.

  • Blackmist@feddit.uk
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    4 months ago

    While I really enjoyed Alyx, it’s very much a game built around it’s own limitations. It’s more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There’s no melee at all, so once you’re out of bullets you’re done for.

    For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn’t always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it’s really good.

  • kingthrillgore@lemmy.ml
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    4 months ago

    And, lets review where we are: Valve is supposedly making a new Half-Life that will reportedly be both flat and VR.

  • mavu@discuss.tchncs.de
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    4 months ago

    Oh, sod off with those posts allready.

    I know perfectly well that I’m old, even without those “Hei, didyo know that yu are closer to WW3 than The first single of the Brian Eno”

  • Opisek@lemmy.world
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    4 months ago

    Hands down the best game I ever played. The immersion is unreal and the ending left me with goosebumps and a dropped jaw.