“I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally.”

Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.

To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?

  • simple@lemm.ee
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    7 days ago

    I’m with you on wishing they’ll move on after Hades 2, but I don’t want sequels to Transistor and Bastion. I’d prefer they make something new again.

    But really I can’t blame Supergiant for playing it safe because the last time they tried to make something truly unique it bombed hard (Pyre).

    • KoboldCoterie@pawb.social
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      7 days ago

      Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.

      Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.

    • MyDarkestTimeline01@ani.socialOP
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      7 days ago

      They’re obviously a developer that I would be interested in anything new that they put out. But both bastion and transistor were two of my all-time favorites from the indie scene. And I would really and truly love to revisit both of those worlds in a sequel.

  • captainlezbian@lemmy.world
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    4 days ago

    I trust them to do what they want. I hope they don’t do a hades 3, at least anytime soon, but 2 flowed from 1 the same as 1 flowed from pyre. Bastion and Transistor are amazing, but I’m not even convinced either warrants a sequel. I would love more games like them though. In general I wish more indie devs started with something like those games

  • MentalEdge@sopuli.xyz
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    7 days ago

    I strongly disagree on their roguelite “bug” being something they need to drop.

    Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

    The same goes for Cloudbank as a narrative setting.

    Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

    Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

    • Krudler@lemmy.world
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      5 days ago

      Bastion is an absolute stinker of a game.

      It’s completely pedestrian, and there are so many bad design decisions it’s hard to even take it seriously.

      It’s a game where marketing really did its job because the game could never carry itself based on its presentation or mechanics.

      • sem@lemmy.blahaj.zone
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        5 days ago

        It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.

        I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.

        • Krudler@lemmy.world
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          5 days ago

          It wasn’t groundbreaking, it was a bad design decision. Evidenced by the fact the biggest patch was a toggle to take the fking narrator out.

          And they weren’t even the first.

          • sem@lemmy.blahaj.zone
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            4 days ago

            Different strokes for different folks I guess. The narrator was my favorite part. That or the music.

  • Samdell@lemmy.eco.br
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    7 days ago

    None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren’t veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.

    • MyDarkestTimeline01@ani.socialOP
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      7 days ago

      I can understand what you’re saying with none of them needing sequels. Invaded that definition yeah sure none of them need them. But I would very much want a sequel to bastion and transistor. And if that puts me in the minority as far as that’s concerned I’m okay with that. I’m not going to boycott their team because they don’t make a sequel by any means.

  • InfiniteHench@lemmy.world
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    7 days ago

    I loved Bastion and Transistor and wished for sequels for both. But SG clearly seemed to prefer to not make sequels for its games all these years; to my knowledge, it has never made one. I’m not sure what or who changed at the company, but Hades 2 is an anomaly.

    Has anyone interviewed someone at SG to ask sequel questions? If not, maybe someone will once H2 gets closer to officially shipping.

    • JojoWakaki@lemmy.world
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      6 days ago

      I honestly preferred no sequls, everytime something new. I haven’t played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.

      I’m not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.

      Also, maybe it’s a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.

      • InfiniteHench@lemmy.world
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        6 days ago

        There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

        I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

        Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.

    • And009@lemmynsfw.com
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      7 days ago

      Hades 2 is still in early access, leading me to believe they want to fine tune it and move on

  • Chaotic Entropy@feddit.uk
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    6 days ago

    Why would anyone have that strong a view about what you said…? I’m not clamouring for sequels particularly for those games, though I’d love more games like them. Then again, whatever gets me more beautiful soundtracks from Darren Korb.

  • tal@lemmy.today
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    7 days ago

    I enjoyed Bastion and Transistor.

    I also preferred Hades to either.

  • PoppyJalopy@lemmy.world
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    6 days ago

    As a long time SGG fan i agree. Personally im sad we’re getting a hades 2.

    Bastion and Transistor absolutely don’t need sequels though

  • AlexisFR@jlai.lu
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    6 days ago

    Be careful what you wish for, they could start making Vampire Survivor likes!

  • kratoz29@lemm.ee
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    7 days ago

    IDK why just until now it strikes me that Supergiant Games are the same dudes that created Hades and Bastion lol.

  • banditbananas@retrolemmy.com
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    7 days ago

    I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.

    Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.

    • ouRKaoS@lemmy.today
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      6 days ago

      I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.

      I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.

      • banditbananas@retrolemmy.com
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        6 days ago

        Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.

        Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.

      • banditbananas@retrolemmy.com
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        4 days ago

        I did. I wasn’t a fan. I played it when it first released, and it was my first rogue-like but I didn’t really like the games presentation. It’s pretty gross. Plus, I was pretty bad at it since I only played fps and rpg games at the time, so that didn’t help. I’m sure people won’t like that answer.

        Risk of Rain is what dipped my toes more in the genre, and I only played it since my friends wouldn’t stop talking about it. Otherwise, I probably wouldn’t have given the genre another chance.

  • Stern@lemmy.world
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    6 days ago

    Hades did straight numbers, not a shocker they’d go for another. Couldn’t see Transistor or Bastion getting sequels, (Or Pyre but… lol Pyre.) and more importantly, I’d rather they tell new stories.

  • mojofrododojo@lemmy.world
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    7 days ago

    tbh, I loved SuperGiant’s themes and aesthetics, but not their gameplay. So often early games of Bastion and Transistor felt squishy, or like I was playing underwater - the response loop from button push to effect on screen seemed laggy. Tried both on various platforms, never really got past that feeling. lovely soundtracks tho

    • BreadstickNinja@lemmy.world
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      6 days ago

      Bastion is a 6/10 beat-em-up with 10/10 art, music, and voice acting. I enjoyed that game a lot (and still listen to the soundtrack on road trips), but boy does the atmosphere carry the weight of an otherwise average game.

      Pretty forgivable since it was their first effort. Hades feels nice and crisp while keeping all the other points strong, too.