Looking to ask for people’s favorite tactical RPGs because I have played a bunch but never really gotten into any. XCOM, Fire Emblem, Disgaea, Advance Wars, Fallout, etc.

Looking to see what other people love so I can convince myself to try something new or try something again.

Out of what I’ve played, Into the Breach was my favorite. Very dense, and the positioning is really important. The only one I actually finished.

    • zipzoopaboop@lemmynsfw.com
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      8 days ago

      Job system is fun too, just unfortunate the later Heroes stomp over created characters

      And the music is incredible

      • CityShrimp@lemmy.sdf.org
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        8 days ago

        That’s fine. Created characters are strong enough to beat the game with. I only played through it 2 times, but my second run I used as few named chars as possible. I created my team based on Seiken Densetsu 3 characters.

  • paultimate14@lemmy.world
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    8 days ago

    Shining Force is a classic. Basically Seva’s answer to Fire Emblem.

    Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.

    Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.

  • Donjuanme@lemmy.world
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    8 days ago

    My favorite series is disgaea, but I wouldn’t recommend it to most people, it’s over the top game breaking silliness.

    Chroma-squad is often overlooked, but captures a lot of what name 90s trpg’s great and improves on the formula quite a bit.

    The absolute best trpg imo is “bionic dues”, I feel like it you enjoyed into the breach you should definitely give bionic dues a shot, it’s such a different style of game,

    • isyasad@lemmy.worldOP
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      8 days ago

      Picture is of “Front Mission” (1995). I’ve never played or heard of it, tbh it is just taken from the Wikipedia page for tactical RPG.

      • Apeman42@lemmy.world
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        8 days ago

        Front Mission was pretty fun, and it looks like there’s a remaster available that shines it up a bit. I don’t remember much about the plot, but you build and outfit a squad of mechs, and you can specialize them for guns, or melee, or rockets or what have you.

  • Jaeger86@lemmy.world
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    8 days ago

    Wasteland 3 is really good, baldurs gate 3 kinda, darkest dungeon, Valkyrie chronicles 1 & 4

  • Capt. Wolf@lemmy.world
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    8 days ago

    X-Com - UFO Defense and TFTD are definitely my favorite. Fallout 1&2 are a close second and I’ve been meaning to play through them again. Ogre Battle is a distant third, with Front Mission right behind it.

    • Jesus_666@lemmy.world
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      8 days ago

      There’s a reason why oldschool X-Com players kept coming back to the games despite technical issues like the Groundhog Day bug. (Thank all applicable deities for OpenXcom solving those issues, though.)

      • Capt. Wolf@lemmy.world
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        8 days ago

        Absolutely loved both of them! I think UFO Defense was the first pc game I played on our first 486. It was one of the first games I ever successfully hacked.

        Not sure how many people know, but there’s another game from Gollop, Rebelstar Tactical Command for Gameboy Advance. It’s part of the Rebelstar series dating back to the ZX Spectrum. It plays pretty much the same as the original XCom games.

  • augustus@sh.itjust.works
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    8 days ago

    I love Tactical Breach Wizards, which is somewhere between Into the Breach and Invisible Inc (also amazing).

  • Quetzalcutlass@lemmy.world
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    8 days ago

    Jagged Alliance 2 (especially with the 1.13 mod) is the most ludicrously detailed tactical RPG you’ll ever find. It can be a nightmare to actually play until you spend many, many hours learning all its systems, but nothing else comes close immersion-wise. You can customize every mercenary’s loadout down to individual weapon attachments, capturing different parts of the map gives bonuses that actually make sense (like being able to ship in weapons once you’ve taken the airport), you can train militias to hold onto captured sectors for you, and you can even use the in-game internet to send flowers to the main villain.

    • tal@lemmy.today
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      8 days ago

      Yeah, I really liked JA2. The UI is pretty elderly today, though.

      I haven’t been very impressed with some of the subsequent attempts to revive the series, though I still haven’t gotten around to playing Jagged Alliance 3 yet, and that has much better scores than some of the intervening releases, like Jagged Alliance: Back in Action. If you haven’t tried JA3 yet either, you might consider taking a look.

      EDIT: Oh, wait, yes I did play it, because I remember the intro mission that they have screenshots of.

      https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1084160/ss_0edc29526ad201a59357234cd77a34a5ba507208.1920x1080.jpg

      I don’t recall finishing the game, though. I should go back and see what my status in that game is. Thanks for making me think of it.

      • Quetzalcutlass@lemmy.world
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        2 days ago

        I’ve heard good things about 3, but haven’t bought it myself. I’d be interested in hearing your thoughts if you ever get back into it!

        • tal@lemmy.today
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          10 hours ago

          Just tried it, and it was some other game I was thinking of; I hadn’t played JA3 yet.

          While I haven’t finished the game, thoughts:

          • It’s the strongest of the post-2 Jagged Alliance games that I’ve played.

          • Still not on par with JA2, at least relative to release year, I’d say also in absolute terms.

          • My biggest problem — I’m running this under Proton — is some bugginess that I’m a little suspicious is a thread deadlock. When it happens, I never see the targeting options show up when I target an enemy, and trying to go to the map or inventory screen doesn’t update the visible area onscreen, though I can blindly click and hear interactions. The game also doesn’t ever exit if I hit Alt-F4 in that state, just hangs. AFAICT, this can always be resolved by quicksaving (which you can do almost anywhere), stopping the game (I use kill in a terminal on Linux) and reloading the save, but it’s definitely obnoxious. Fortunately, the game starts up pretty quickly. Nobody on ProtonDB talking about it, so maybe it’s just me. I have not noticed bugs other than this one.

          • So far, not much by way of missions where one has to figure out elaborate ways of getting into areas or the like: more of a combat focus. I have wirecutters, crowbars, lockpicks, and explosives, like in JA2, but thus far, it’s mostly just a matter of clicking on a locked container with someone who has lockpicking skill. Probably more realistic — in real life, an unattended door isn’t going to stop anyone for long — but I kinda miss that.

          • The maps feel a lot smaller to me, though the higher resolution might be part of that. A lot of 3d modeling to make them look pretty. There’s a lot more verticality, like watchtowers.

          • The game also feels considerably shorter than JA2, based on the percentage of the strategic map that I’ve taken. That being said, JA2 could get a bit repetitive when one is fighting the umpteenth enemy reinforcement party.

          • Unique perks for mercs that make them a lot more meaningful than in JA2 (though also limit your builds). For example, Fox can get what is basically a free turn if she initiates combat on a surprised enemy. Barry auto-constructs explosives each day.

          • Thematic feel of the mercs from JA2 is retained well.

          • Interesting perk tree.

          • A bunch of map modifiers like fog that have a major impact.

          • Bunch of QoL stuff for scheduling concurrent tasks for different mercs.

          • Pay demands don’t seem to rise with level, though other factors can drive it up (e.g. Fox will demand more pay if you hire Steroid).

          • Feels easier than JA2, though I haven’t finished it.

          • I’m pretty sure the keybindings are different.

          • Tiny thing, but I always liked the start of JA2, where your initial team does a fast-rope helicopter insertion into a hostile sector. Felt like a badass way to set the tone. No real analog in JA3.

          • I started running into guys with RPGs early on in JA3, much earlier than in JA2.

          • JA2 has ground vehicles and a helicopter and they require you to obtain fuel. Transport logistics don’t exist in JA3, other than paying to embark on boat trips at a port (and just checked online to confirm that they aren’t just in the late game).

          • More weapon mods in JA3. Looks like some interesting tradeoffs that one has to make here, rather than just “later-game stuff is better”.

          For me, it was a worthwhile purchase — even with the irritating bug I keep hitting — and I would definitely recommend it over the other post-JA2 stuff if you’ve played JA2 and want more. It hasn’t left me giggling at the insane amount of complex interactions that were coded into the game like JA2 did, though, which were kind of a hallmark of the original.

          • Quetzalcutlass@lemmy.world
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            12 hours ago

            Thanks for the detailed write-up! I’ll have to pick it up at some point; even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

            What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).

            • tal@lemmy.today
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              10 hours ago

              What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).

              I don’t know what the internal mechanics are like, haven’t read material about it. From a user standpoint, I have just a list of positive and negative factors impacting my hit chance, so less information about my hit chance. I guess I’d vaguely prefer the percentage — I generally am not a huge fan of games that have the player rely on mechanics trying to hide the details of those mechanics — but it’s nice to know what inputs are present. It hasn’t been a huge factor to me one way or the other, honestly; I mean, I feel like I’ve got a solid-enough idea of roughly what the chances are.

              even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

              Yeah, I don’t know of other things that have the strategic aspect. For the squad-based tactical turn-based combat, there are some options that I’ve liked playing in the past.

              While Wasteland 2 and Wasteland 3 aren’t quite the same thing — they’re closer to Fallout 1 and 2, as Wasteland 1 was a major inspiration for them — the squad-based, turn-based tactical combat system is somewhat similar, and if you’re hunting for games that have that, you might also enjoy that.

              I also played Silent Storm and enjoyed it, though it’s now pretty long in the tooth (well, so is Jagged Alliance 2…). Even more of a combat focus. Feels lower budget, slightly unfinished.

              And there’s X-Com. I didn’t like the new ones, which are glitzy, lots of time spent doing dramatic animations and stuff, but maybe I should go back and give them another chance.

  • De_Narm@lemmy.world
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    8 days ago

    Final Fantasy Tactics Advance, above all else.

    That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don’t think I’ve found something similar yet.

    You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.

  • pinball_wizard@lemmy.zip
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    8 days ago

    Advance Wars, of course.

    I haven’t seen any mention of “Steamworld: Heist”, yet. It’s a very different sort of game engine, but scratches the same itch.

  • memphis@sopuli.xyz
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    8 days ago

    Tactical RPG’s are my favorite genre of games, and Tactics Ogre (not Ogre Battle) in any of it’s many iterations is my favorite. No game is perfect but it does so many things so, so well. Matsuno’s magnum opus. The latest version, Tactics Ogre Reborn added high quality voice acting which I really love.

    • wirelesswire@lemmy.zip
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      8 days ago

      I’ve had my eye on Tactics Ogre Reborn for a while now, but haven’t bought yet since it seemingly won’t go below 50% off, and the reviews say some of the later missions are pretty stacked against you, forcing you to play a certain way. Thoughts on this?

      • zod000@lemmy.ml
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        8 days ago

        There are a few specific missions that are indeed stacked against you, but they are important story missions that are like boss fights. You don’t have to play them a specific way to beat them at all, people just get too caught up in playing these games in cookie cutter ways sometimes and now you get site created by AI slop that just regurgitate it.

      • ZombiFrancis@sh.itjust.works
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        8 days ago

        There’s a hilariously drawn out postgame/endgame challenge dungeon type thing that’s like 100+ straight battles.

        But the main game is solidly worth the full price, quite honestly. Any sale you find is just helping your budget.

      • memphis@sopuli.xyz
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        8 days ago

        The game gives you all the tools you need and more to complete every map, and it’s up to you how to use them. Character builds are very flexible and adjustable before each map to fit the situation, so if you’re getting stuck somewhere it might be time to rethink your strategy.

        A concrete example from my first playthrough: I was facing a large group of beasts and kept losing and losing. Up until then I had just been bringing my favorite characters in terms of personality, but when I instead brought a heavy phalanx frontline to keep my guys in the back safe, that encounter became a breeze since the enemy was too slow to even touch my backline.

        The game isn’t particularly difficult, but there’s lots of this in the game. Facing undead? Bring someone who can do exorcism. The enemy has a lot of archers? Equip weapons/skills that let you deflect arrows. I am simplifying, and there’s always more than one solution to each problem, but you’re going to need to plan for each map before you go in.

  • SolidShake@lemmy.world
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    8 days ago

    I lamy FF Tactics a little bit. And it was okay (I was pretty young) but when advanced ears came out. Hooooo my god k was hooked. I was always on my Gameboy every chance I could get.

  • murmelade@lemmy.ml
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    8 days ago

    Wildermyth was very enjoyable, it’s not as deep and well written as some of the others mentioned but still held my attention long enough to finish it.

    Pretty unique art style and it felt relatively challenging throughout.

    • UNY0N@linux.community
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      8 days ago

      I second that opinion. It seemed shallow and easy at the beginning, but turned out to be a really entertaining and challenging game. I also love how the characters age, develop, and eventually retire.

  • wirelesswire@lemmy.zip
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    8 days ago

    My favorite is the original Final Fantasy Tactics, hands down. I also liked XCOM 1, Advance Wars, Ogre Battle 64, Unicorn Overlord, Fire Emblem 3 Houses, and probably a few others I can’t think of right now.