Samdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish · 17 days agofake time strategycdn.imgchest.comimagemessage-square16linkfedilinkarrow-up1158arrow-down19
arrow-up1149arrow-down1imagefake time strategycdn.imgchest.comSamdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish · 17 days agomessage-square16linkfedilink
minus-squaredavidgro@lemmy.worldlinkfedilinkarrow-up6·17 days agoApparently “The Sims” is an example of a 4th person (not shooter) game. So just being a school principal in the US.
minus-squareshneancy@lemmy.worldlinkfedilinkarrow-up6·17 days agoohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
minus-squaredavidgro@lemmy.worldlinkfedilinkarrow-up3·17 days agoYeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.
Apparently “The Sims” is an example of a 4th person (not shooter) game.
So just being a school principal in the US.
ohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
Yeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.