• TacoTroubles@lemmy.world
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    6 days ago

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

  • HatchetHaro@pawb.social
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    5 days ago

    unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.

    • filcuk@lemmy.zip
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      5 days ago

      You gave them a hammer and their nail has not gone in straight?
      Clearly your fault. And the hammer’s.

    • Postimo@lemmy.zip
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      5 days ago

      Anything ever come of this creep and his “favorite magic tricks” usb drive?

        • redhorsejacket@lemmy.world
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          5 days ago

          more info than you could ever want about Pitchford’s porn habits

          In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.

  • Echo Dot@feddit.uk
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    5 days ago

    If your engine is crap then you don’t get brownie points because it’s custom.

    After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

    • Alchalide@lemmy.world
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      5 days ago

      Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

      • filcuk@lemmy.zip
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        5 days ago

        Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
        Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
        I understand that those were limitations of the engine, but it could just be speculation.

  • Scrubbles@poptalk.scrubbles.tech
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    6 days ago

    I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

    • bitjunkie@lemmy.world
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      5 days ago

      I’m definitely not one to expect sweet 120fps on ultra on launch day

      I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.

      • Scrubbles@poptalk.scrubbles.tech
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        5 days ago

        No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

        However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

        • bitjunkie@lemmy.world
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          4 days ago

          It’s a bit misleading to say “4000 series” like that doesn’t cover 15 different products over a drastic range of intended performance levels

  • SereneSadie@lemmy.myserv.one
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    6 days ago

    Gonna keep repeating it until it sticks:

    Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.

  • mintiefresh@piefed.ca
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    6 days ago

    I wasn’t going to buy this game at all, but now I really won’t buy it.

    What an ass.

    • NoWay@lemmy.world
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      6 days ago

      I was gonna buy it when it was 50% off with the dlcs included. Now, gotta see that performance first.

  • xep@discuss.online
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    6 days ago

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?

  • jordanlund@lemmy.world
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    6 days ago

    I don’t need to personally be an engineer to call out a train wreck when I see one…

  • e8d79@discuss.tchncs.de
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    6 days ago

    I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.

  • caut_R@lemmy.world
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    6 days ago

    Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

    What a time we live in

  • zerofk@lemmy.zip
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    5 days ago

    Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

    • Zexks@lemmy.world
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      4 days ago

      This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.

      It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.

    • Echo Dot@feddit.uk
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      5 days ago

      I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.

      It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.