Further, this game helped people feel more calm, more adventurous, and more skillful in their lives outside of the game context.
„New Study Finds Even More Evidence That Gaming Can Improve Overall Happiness” - unless you’re playing Silksong :)
Hahaha that game brings only sadness
Also anger, despair and there are probably more stages to it.
Since there isn’t a no spoilers rule in this community, is this the part where I get to humblebrag about I whooped Groal the Great on my first try? I saw much wailing and gnashing of teeth about him online.
Just don’t ask me how many times his stupid gauntlet got me before I even saw him, nor how many times I threw myself at the First Sinner last night…
Equally so with TOTK. I had given up on gaming for a long time but gave BOTW a shot.
Probably even more with TOTK and satisfaction that comes from its building mechanics
Can confirm. My teenage daughter just started another play through of TOTK and shes in a much better mood overall.
I never finished it.
I hated that my weapons constantly broke. I didn’t find the world particularly interesting to explore. The puzzles felt tedious.
Same. Got 8 hours in and wasn’t enjoying at all. Thought that was enough time to put into something I got no joy from.
BOTW helped me process my depression.
I was born in 1986, and ever since I had been doing what was expected of me. Immediate family were all aggressively opposed to me ever making a decision or having any agency, yet somehow I always ended up doing the wrong thing, even when I did the exact opposite of the wrong thing.
I’d always liked games, but had started to feel like I was just going through the motions, acting out a predetermined path. Then, in 2018, I played BOTW. Holy crap. “Your goal is to save the princess. How you go about that is up to you.”
And there was so much freedom! I could go anywhere, do anything I wanted. I could run off to look at something twitching off the path. I could be a berserker, a knight, or a ninja (ninja wherever possible). There were no guardrails, no predetermined paths, just a vast, beautiful world where I could do as I pleased.
I was also getting therapy at the time and working out my feelings. I had been thinking a lot about being a supporting character in my own life story, but when I played BOTW, I was truly in control in a way I had never experienced in real life. Seeing and feeling this freedom, comparing it with my own life, really clarified a lot about where my depression arose from and how I could manage it.
(My depression is fortunately mild enough that drugs would do more harm than good. I’m no longer suicidal and have a few personal strategies I use when I have an attack).
Thanks for sharing your experience :)
I feel like a lotta games would have these benefits. Those are all reasons I play soulslikes, myself.
In rare double-study, scientists find playing Drakengard inflicts the exact opposite feelings, sparking misery, lowering life satisfaction, and building feelings of ineptitude and impotence
Maybe if they removed weapon degradation.
It’s hard enough to free up weapon slots as it is!
Nah. While I enjoyed both games, weapon endurance and needing to play magical k’nex caused more frustration than joy.
I keep trying to get into and enjoy BOTW, but I just can’t get into it. I think it might not be a game for me. Which is sad because I’ve thoroughly enjoyed all the other Zelda games, and I date back to the NES. I feel like I’ve lost something.
Gamepot is slop, this article is trash, and the study is idiotic to begin with. The same could be said of any game or hobby, can be filed under no duh.
Damn Nintendo going straight corporate