It’s a good game! It’s misunderstood!
Or so I remembered reading many years ago (almost ten, as it happens).
When trying to find this article, I couldn’t do it because search is incredibly broken now, but with a little help I found it. So here it is.
The E.T. game being “the worst game” thing is all myth. It was a tremendous flop, but it had nothing to do with game quality. I’d say that 90% of Atari 2600 games were objectively bad and E.T. was amongst the 10% of good ones. They over estimated demand, overhyped it, and sold it during the holidays, which means extended and relaxed return policies. That resulted in too many units manufactured and too many units returned. Thus the landfill full of cartridges.
Source: I was one of the kids that got it for Christmas. It was fine, but wenty minutes later, I was back to Yar’s Revenge.
Well, the landfill isn’t just ET carts. The lack of quality was very much the problem, and yeah it extended across the entire ecosystem for Atari because they let shovelware run rampant when there wasn’t sufficient review platforms/magazines (at least in tbe US where the crash occurred).
This is partly how Nintendo was able to rise so quickly: The Nintendo Seal of Approval and how to get licenced to make games for their system was a huge deal to QA at the time.
I just finished the audiobook from the guy who made the game. He made that game in 5 weeks. He also created one of the most profitable games as well. He has games on both ends of the spectrum. Should read his novel. Once Upon a Atari.
Reminds me of this attempt at fixing some of the issues with ET
http://www.neocomputer.org/projects/et/
I think the most interesting fix is the perspective issue/collision detection problem with the pits.
Still have 3 copies ha, who doesn’t
The article is really well written, if you haven’t enjoyed it yet you should. Maybe in ten years you’ll be thinking about it and trying to find it again.
It was a good game. You just needed to know how to play it. I would beat it routinely as a kid.
ET was only slightly different in game play from what is argued to be the BEST game on the Atari 2600, Indiana Jones. It had some annoying things (the pits mostly) but was otherwise the same exact game as something people actually liked. It’s failure is actually kinda weird.
I had fun playing it in the mid 80s but I didn’t have a ton of games at the time either. Have a fond memory of it overall (maybe because I liked the movie), and still enjoying video games these days. Don’t think I played the Indiana Jones one to compare though.
I played E.T. relatively recently to remind myself what the fuss was about.
The game plays fine (with average Atari bugginess).
It just stands out as an early huge miss for a movie tie in. Almost nothing about the game feels like the movie, or is particularly anything a fan of the movie would seem likely to enjoy.
I say “almost” because the exploring kind of fits. The same exploring that is constantly frustratingly interrupted by pit falls.
It’s really not that bad of a game, though.
I do see what you’re saying but how I see it, and thinking of all the awful movie tie in games from NES era, ET felt better than average in theme. He had to find the phone pieces and avoid the government agents while wandering in the woods. Not too too different from the movie theme in overall thinking.
Now I’m not saying gameplay was good or anything but think of all the cheesy tie in movie games of the NES era, they’re all some random platformer which sometimes alluded to they had a movie name. Of course there were good ones but best ones I can think of were Duck Tales and Rescue Rangers, not tied to a specific movie or episode. Then you get your Back to the Future has little to do with the actual movie.
they’re all some random platformer which sometimes alluded to they had a movie name.
That’s a good point. E.T. was not alone in this, and had more to do with it’s movie that many games that followed.





