The studio behind the Postal franchise just announced that it will be publishing a brand new Postal game, to be developed by Goonswarm Games. Unfortunately, it even more recently announced it would be cancelling said game, due to accusations that Goonswarm had used generative AI in its development.

  • flamiera@kbin.melroy.org
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    2 months ago

    They were looking to have another Postal III on their hands anyways. Looking at the profile of the studio on Steam, they haven’t really made any solid games. What made RWS think ‘yeah we trust these guys’ with that kind of portfolio?

    • MrScottyTay@sh.itjust.works
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      2 months ago

      I think because RWS were kind of similar. Before Postal they just made a few educational games like Sesame Street etc. They probably felt they were giving a studio that was in a similar position to them the same kind of chance they got.

    • squaresinger@lemmy.world
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      2 months ago

      Trust a random studio with some long-dead IP in the hopes of making a little cash? Not so crazy imho. Nothing to lose.

  • seathru@quokk.au
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    2 months ago

    It’s always drama with these guys (RWS). That’s been their marketing strategy from day 1.

    • purple_mimosa@lemmy.world
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      2 months ago

      AI is baked into every creator software now. All your favorite artists, musicians, writers all use AI more or less. Not using it brings you a disadvantage, whether you like it or not.

  • AmidFuror@fedia.io
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    2 months ago

    I heard many studios also use IDEs, which make programming more efficient, thus cutting jobs.

    • very_well_lost@lemmy.world
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      2 months ago

      Using an IDE to write code is like using a pie tin to help you make a pie.

      Using generative AI is like going to the local bakery, breaking their window, and stealing the pie.

    • Jankatarch@lemmy.world
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      2 months ago

      Despite popular belief, “cutting corners machine 3000” provides that “boost in efficiency” by cutting corners. And it cuts them wrong 51% of the time.