• popcar2@piefed.ca
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    1 month ago

    I assure you fellow survival fan, you not being able to carry materials through portals will absolutely improve the game and not just pad it out significantly!

    (Valheim, in case you were wondering)

    • runner_g@piefed.blahaj.zone
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      1 month ago

      luckily there were mods in the early days and then an official toggle for that feature.

      I understand the design philosophy (we want people to sail around and experience the world) but after 100 hours the diversity just ain’t there.

    • justdaveisfine@piefed.socialOP
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      1 month ago

      And on top of that, not make sailing a skill, the map reveal range hilariously short even in wide open oceans, not having much to do other than sometimes stopping to fish or collect chitin, and really only one threat in the ocean for 95% of the game who stops being a real threat once you’re beyond wood/flint arrows (the actual threat being your fellow players shooting the boat’s wonky collision)

      I fully expect them to go back and rework sailing but right now its not a great time.

    • murmelade@lemmy.ml
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      1 month ago

      No, hear me out. Start by hitting this rock 50 times. Before you know it you’ll be moving on up in the world, now you can hit this other rock 50 times!

  • I_Has_A_Hat@lemmy.world
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    1 month ago

    I am so sick of survival crafting games. All of them seem like they’re trying to capture some magic that never existed.

    • burntbacon@discuss.tchncs.de
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      1 month ago

      All of them? There’s several that I can name off the top of my head that are just fun to play: Valheim, the forest, subnautica, ark: se. You can even include some that aren’t completely the norm, like terraria, satisfactory, or avorion. Hell, several of those even have really neat stories as part of the gameplay, like subnautica and the forest (and maybe valheim if you like the sort of narrative that’s crafted).

      • Quetzalcutlass@lemmy.world
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        1 month ago

        ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?

        • burntbacon@discuss.tchncs.de
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          1 month ago

          Hmm, fair. I’ve never gotten ‘past’ the initial metal buildings. It’s just too much fun taming dinos and flying/swimming around.

      • Zahille7@lemmy.world
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        1 month ago

        I’ve been getting back into Palworld these last couple days. I love the game, the pals have such personalities and there are so many and I actually want to collect them all.

        However some of the world settings don’t really seem to be working right for me, so that’s kind of annoying.

      • Sanctus@anarchist.nexus
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        1 month ago

        Satisfactory is definitely not a survival crafting. Its more like factorio but first person.

        • burntbacon@discuss.tchncs.de
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          1 month ago

          Like I said, not completely the norm. With its first person emphasis though, it plays a lot more like a survival crafting game that has the food/water cycles turned off.

    • CentipedeFarrier@piefed.social
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      1 month ago

      Have I got a survival crafting rpg game for you!

      Semi-joking there; dysmantle is a breath of fresh air imo. It’s not as survival-focused as some games; you don’t have to eat, for example, and the crafting that you do is… actually worth it, and usually dead simple to unlock because if you’ve been progressively destroying literally everything like the game wants you to do, you have plenty of stuff shortly after unlocking the thing. And yes I do have a save file in which I am attempting to clear every breakable item in the game, which is almost everything. Because why not.

      The game is mostly just explore, break shit, kill zombies, build a base if you want (there are some quests but you can destroy everything after if you don’t want it. It serves no real purpose beyond a creativity outlet), and eventually escape the island. After you learn all the story through finding random scraps of information because that’s right, all people except you are zombies! You don’t talk to anyone! And that really enhances the game imo.

      That one has a magic I’ve been looking to get again with another game but no, it’s too unique! The horrors! The studio is working on another game called dysplaced which is going to be drum roll an open world survival crafter!! I’m actually excited to try it because of dysmantle, though! :)

    • justdaveisfine@piefed.socialOP
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      1 month ago

      I love/hate them.

      I generally like the sandboxy gameplay and exploration, but what I dislike is that nearly all of them have some BS design flaw that the devs double down on, and a lot of them tend to rely on padded grind as ‘progression’ which often just feels awful.

    • FishFace@piefed.social
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      1 month ago

      If you didn’t experience a magical feeling the first time you saw some of the stuff you see in Minecraft, I dunno what to say. Maybe you’re young and that level of 3D procedural generation has always been there, but once upon a time it was unusual. We called it “multiplayer lego” except you can fight zombies.

  • taiyang@lemmy.world
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    1 month ago

    Mods make it easy, mods make it hard.

    I personally am the over prepared type but that’s why I get mods that extend the end game and put me through my own optimization and automation personal hell that causes everyone around me to question why I’ve never seen a therapist for my clearly neurodivergent behavior.

    Y’know, expert Minecraft mods.

  • Mofy@piefed.social
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    1 month ago

    I have been playing a load of Abiotic Factor, It sits on the sweet spot between story and fun for me, Constant new mechanics, always the feeling that I am sneaking in a better way to do the thing. Game kinda Feels like Valheim got cuddley with HalfLife.

    • Rinn@awful.systems
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      1 month ago

      I’ve played that before, but have they removed/made players able to reduce frequency of appearance or outright stop the annoying moaning monster from the lab zone yet? I’m a solo player and it was a creepy encounter the first 5 times and then just an annoying interruption, and it was so constant and inescapable that it made me stop playing.

      • Quetzalcutlass@lemmy.world
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        1 month ago

        You unlock a way to recontain it not long after it’s introduced. You may need to build the x-ray lamp to get it to show up in your recipes.

        Fair warning though, there’s a very similar monster in the late game that’s infinitely more annoying, though at least it only appears in cold areas.

    • TheSambassador@lemmy.world
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      1 month ago

      At least grounded has qol features for inventory management.

      Most survival games don’t even ship with quick stack or crafting from chests.

      • snowsuit2654@lemmy.blahaj.zone
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        1 month ago

        This alone is one thing that makes Grounded stand out so much. Why do they make me suffer? Shuffling my equipment in and out of chests is not fun. I want to organize it, and then fill it up.