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klingerd@lemmy.ca to Comic Strips@lemmy.world · 4 months ago

Geometry

lemmy.ca

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Geometry

lemmy.ca

klingerd@lemmy.ca to Comic Strips@lemmy.world · 4 months ago
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  • Kaput@lemmy.world
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    4 months ago

    This joke has no depth.

    • Sundray@lemmus.org
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      4 months ago

      It looks rather plane as well.

  • certified_expert@lemmy.world
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    4 months ago

    People suggesting Z don’t get it. They are 2D.

    • Tattorack@lemmy.world
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      4 months ago

      Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V

      • dubyakay@lemmy.ca
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        4 months ago

        You are. What you see is what you get.

  • palordrolap@fedia.io
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    4 months ago

    I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.

    • otacon239@lemmy.world
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      4 months ago

      This comic is 2D. No Z axis in their universe.

    • brsrklf@jlai.lu
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      4 months ago

      Minecraft?

      • starik@lemmy.zip
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        4 months ago

        Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!

        • CmdrShepard49@sh.itjust.works
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          4 months ago

          I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.

    • KSP Atlas@sopuli.xyz
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      4 months ago

      Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

      • TootSweet@lemmy.world
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        4 months ago

        Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

        I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

  • morto@piefed.social
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    4 months ago

    “I’m also terrified of the axis”
    Random person during ww2

    • jaybone@lemmy.zip
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      4 months ago

      Warum?

    • WhiskyTangoFoxtrot@lemmy.world
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      4 months ago

      https://www.youtube.com/watch?v=2oK_trZhVdk

  • maximumbird@lemmy.world
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    4 months ago

    As a machinist currently running a mill Z is vertical

    • BanMe@lemmy.world
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      4 months ago

      Z should be vertical relevant to gravity and I think we can all agree without further discourse

  • Tattorack@lemmy.world
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    4 months ago

    I’m a Blender3D user. The vertical axis for me is Z. :V

  • LemmyKnowsBest@lemmy.world
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    4 months ago

    Relevant

  • expatriado@lemmy.world
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    4 months ago

    it’s the axis of evil

  • gingersaffronapricat@lemmy.world
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    4 months ago

    Cute comic dad.

  • cazssiew@lemmy.world
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    4 months ago

    This is making me notice that I wouldn’t say why and y the same: I’d say ‘why?’ with a descending tone, and ‘y?’ with a rising tone. I think the difference comes down to whether I’m asking for an explanation or for clarification. I don’t think I’d ever paid attention to that kind of distinction in speech before.

  • LOGIC💣@lemmy.world
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    4 months ago

    If he’s actually afraid of the axis, then he’s in trouble because the axis is always there, even if he’s not moving along the axis.

  • Kenny2999@lemmy.world
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    4 months ago

    deleted by creator

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