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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months ago

"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

www.pcgamesn.com

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"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

www.pcgamesn.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months ago
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Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
  • Sanctus@anarchist.nexus
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    2 months ago

    The budgets are too big

    • slazer2au@lemmy.world
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      2 months ago

      And misspent.

    • gaylord_fartmaster@lemmy.world
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      2 months ago

      Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

      • givesomefucks@lemmy.world
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        2 months ago

        Lol

        Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

      • ryathal@sh.itjust.works
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        2 months ago

        There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

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