https://www.nexusmods.com/news/15433 As we move into 2026, Vortex is shifting back to the centre of our development roadmap. While we have spent the last couple of years exploring new territory with the Nexus Mods App, we have decided to consolidate our efforts and bring all that innovation directly into Vortex. Over 1.4 million modders use Vortex every month to mod their games, and we’re committed to improving their modding experience.

Our plans for the year include a steady, iterative modernisation of the Vortex user experience. We’ll be investing in the developer experience, which will allow us to focus on quality-of-life improvements, specifically streamlining navigation, simplifying game management, and introducing more intuitive controls for load orders. You can expect the interface to become cleaner and more responsive as we integrate the design lessons learned from our recent projects. Our goal is to make modding more accessible and reliable without disrupting the workflows that long-time Vortex users have come to rely on.

We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

Here’s an early proof of concept (subject to change) of the updated Vortex navigation:

  • Armok_the_bunny@lemmy.world
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    2 months ago

    I died a little when I learned they were canceling their Linux mod manager project the other day, but if they are making Vortex run on Linux instead I have some hope.

    • warmaster@lemmy.world
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      2 months ago

      some hope

      I read this news as: “The Linux proof of concept has graduated and will be merged into the main app”.

  • eli@lemmy.world
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    2 months ago

    I haven’t tried modding on Linux in a while, so seeing “SteamOS” support is nice to see as that probably means proton support.

    Last time I tried modding Fallout New Vegas on Linux…it didn’t end well.

    • baguettefish@discuss.tchncs.de
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      2 months ago

      they already had a mod manager that they worked on for years that worked on linux. i used it in december for cyberpunk and stardew valley and it worked better than vortex. they discontinued it a few days ago.

      • eli@lemmy.world
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        2 months ago

        And it worked fine with finding the game’s folder under .steam?

        I mostly mod Bethesda games, so MO2 is the defacto and it’s what I default to. So I’m kicking myself right now for not trying other mod managers if MO2 just wasn’t the right tool for the job…

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      2 months ago

      Works perfectly for me.

      Create new empty lutris app, run installer in prefix, set install path to virtual c:, after that you set the executable and that’s it

    • brooke592@sh.itjust.works
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      2 months ago

      Some of them do. I install them in a windows VM then transfer them over to Linux.

      I wish more pirated games were distributed in a portable manner. Saving a few gigabytes with compression is not worth the hassle of installation. It also ends up taking up more space because you need to have the installed version and the uninstalled one. Anyone who deletes the uninstalled version to save space is now no longer seeding.

    • Buffy@libretechni.ca
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      2 months ago

      They do! It has been a while since I used one but there are ways to get them running well. I had to always check the ram limiting option and there were some permission issues I was running into when I used the default directory.

      Then I also ran into issues getting the games to launch using Lutris, instead of adding an exe as a game I would have to run it through Lutris like it was an install exe every time… But I’m pretty sure I just had things misconfigured and was too lazy to try and fix it.

  • DupaCycki@lemmy.world
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    2 months ago

    Sounds great. It took me like 12 hours to get modded New Vegas working on the Steam Deck. While completely worth it, I’d very much like the process to be just a little bit easier.

    • moonshadow@slrpnk.net
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      2 months ago

      Did you use LIMO or anything? My first time was basically mod elsewhere/copy files, this was much slicker. Seems like as usual “official” support is coming once FOSS has finished the heavy lifting

      • DupaCycki@lemmy.world
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        2 months ago

        No, I didn’t use that. This is the first time I’m hearing about it.

        I used Mod Organizer 2 with the Linux version of Viva New Vegas. It didn’t work, so I manually installed all of the mods, then solved some remaining issues. Took a while, but works flawlessly. Performance and battery life are pretty much the same as the vanilla game.

        I was going to write the process down, but by the time I got to it I forgot some parts unfortunately. I couldn’t find any working guide, so I was mixing several and seeing what works in which cases.