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I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
Alt text:
I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
People complain about the yellow paint, but have you played more modern games that don’t do that or don’t have floating waypoint markers? Spend 10 minutes looking for where you’re supposed to go because they want you to scale a wall that does not look obviously scaleable all because they did nothing to get your attention to it.
People also complained about, IIRC, Hitman Bloodmoney because it started highlighting usable objects when previously the only way you’d know you could use something was by walking up to it and trying to use it. Since you can’t interact with everything showing what can be interacted with is a huge help.
Pressing a button to highlight interactable objects is great. im too old to play point and click mini games.
Fr. Maybe some of the younger people just need to play some Point and Click games from the 80s snd 90s where they spend hours trying to figure out what they are missing only to discover they forgot a lockpick in the living room that is basically invisible to the human eye since it’s two pixels in a low res image filled with noise. 🤣
Oh, the constant “Click every single pixel on the screen in a line-scanning pattern to find the one missing thing that stops you from progressing”… And all that in a time before the internet, where you couldn’t just look up the solution.
There’s more than one game that I stopped playing because I just couldn’t figure out which pixel to click.
The newish Avatar game tries to minimise blatant signposting as much as possible and while the level designers/artists obviously did their best, boy is it tough to navigate sometimes. One of the densest natural environments in video games, and a lot of vertical navigation.