• RightHandOfIkaros@lemmy.world
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      17 days ago

      Not really when you consider the game is ~3 years old, already released to most of its main playerbase on PC and Xbox, and got a lot of negative press early in its life.

      Considering the circumstances, 140k is honestly pretty good.

    • BigBananaDealer@lemmy.world
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      17 days ago

      its not that low for a 2 year old port of a game decimated by the public. im more sad at how little south of midnight is selling. people are missing out

    • tidderuuf@lemmy.world
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      17 days ago

      I saw all the bugs it has and decided to finally buy it for PC where I can get community fixes and fun nudy mods.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      17 days ago

      Obsidian was never owned by Bethesda, tho they became a subsidary of Xbox Game Studios in 2018.

      They have always kinda been an “on commission” type studio. Before The Outer Worlds 1, I don’t even know of any Obsidian developed game that wasn’t part of another big dev/publisher’s series (a lot of their titles are sequels).

      • BadlyDrawnRhino @aussie.zone
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        17 days ago

        It’s funny how they’re still considered to be the sequels developer, despite the fact the last one they released on commission was Dungeon Siege 3 back in 2011. Since then, all of their releases have been original titles, although some were part of other franchises like South Park, and they did get brought in to collaborate on a couple games which were free-to-play and therefore pretty forgettable.

        Their earliest original title was Alpha Protocol. Fantastic game, it’s a shame it didn’t sell very well. Sega owns the rights as the publisher and they don’t seen interested in doing anything with it.

        Arguably their biggest original was Pillars of Eternity, which broke a few records when they launched the funding campaign on Kickstarter.