alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 19 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square8linkfedilinkarrow-up152arrow-down10cross-posted to: linux_gaming@lemmy.world
arrow-up152arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 19 days agomessage-square8linkfedilinkcross-posted to: linux_gaming@lemmy.world
minus-squareUntimedDiffusion@piefed.ziplinkfedilinkEnglisharrow-up11·19 days agoCyberpunk won’t be affected as it uses D3D12
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·19 days agoProton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
minus-squarerue@lemmy.ziplinkfedilinkEnglisharrow-up5·19 days agoBut DX12 doesn’t use DXVK, it uses VKD3D-Proton.
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·19 days agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
minus-squareColdWater@lemmy.calinkfedilinkEnglisharrow-up1·19 days agoDidn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
Cyberpunk won’t be affected as it uses D3D12
Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?