Hard agree with all of this. I’ve never been good at shooters, especially PvP, but the invasions always felt like more of a chess match than a true gun duel. Outsmarting some human player who’s a better shot than me made for super memorable and satisfying moments.
I’ll also add that the voice acting and dialogue were great. Dishonored is infamous for having limited voice lines (“shall we meet for whiskey and cigars tonight?”), and in a game with a time loop mechanic and limited maps, I thought for sure it would be even worse. But I was pleasantly surprised. It’s still annoying for scripted events that repeat, but the Colt and Julianna banter kind of made up for it imo
Oh absolutely. The PvP was really about outsmarting (just like the rest of the game, nice cohesion) and sometimes boiled down to tense gun fights. Even then you could rely more on the slabs than the guns if you wanted.
The banter also really adds to the game. Reminds me of Evolve and how the varied character conversations and banter helped keep the matches from feeling extremely repetitive.
Hard agree with all of this. I’ve never been good at shooters, especially PvP, but the invasions always felt like more of a chess match than a true gun duel. Outsmarting some human player who’s a better shot than me made for super memorable and satisfying moments.
I’ll also add that the voice acting and dialogue were great. Dishonored is infamous for having limited voice lines (“shall we meet for whiskey and cigars tonight?”), and in a game with a time loop mechanic and limited maps, I thought for sure it would be even worse. But I was pleasantly surprised. It’s still annoying for scripted events that repeat, but the Colt and Julianna banter kind of made up for it imo
Oh absolutely. The PvP was really about outsmarting (just like the rest of the game, nice cohesion) and sometimes boiled down to tense gun fights. Even then you could rely more on the slabs than the guns if you wanted.
The banter also really adds to the game. Reminds me of Evolve and how the varied character conversations and banter helped keep the matches from feeling extremely repetitive.