deleted by creator
- 0 Posts
- 29 Comments
Short rant: Your first sentence touches on a microcosm of a much larger problem. Nuance and context are disappearing everywhere. As far as threats to society go, it’s in my number one spot, and we really need more people actively dismantling it like this, so thanks.
ericwdhs@discuss.onlineto
Games@lemmy.world•ELI5: How does Frame Generation even work?English
1·3 days agoYeah, there’s a fair bit of criticism about the tech being better for the higher-end cards that shouldn’t need it in the first place. Another way this shows up is in VRAM amounts.
To ELI5, how effective FG is at improving the base frame rate scales with available VRAM. (Think 60 improved to 80 versus 60 improved to 120.) Some modern games hit 12GB regularly now even in 1080p and before any fancy tech. (There’s a separate discussion on game optimization in there.) Since lower-end cards really skimp on provided VRAM (every tier should really be at least 4GB higher), there’s not much space there for FG to work with in the first place.
Maybe we have different expectations on roasting levels then. I’m particularly thinking of all the comments making fun of Linus doing a fresh install at a LAN event, picking PopOS again, setting himself up to fail changing all his devices at once to one distro constrained by handheld support, etc. For an honest followup advice video, I’d expect them to consult with someone like Wendell first, so I wouldn’t actually expect it to be a bad video.
That video wouldn’t be for us. Also, the videos as they are are getting roasted heavily already, so it’s not like that’s gonna stop them.
I don’t think LTT’s approach is bad exactly. I really just take issue with their argument that “there are thousands of ‘switching to Linux’ videos on YouTube, so we don’t need to cover that ground again.” It’s ignoring the fact that, for better or worse, they have the biggest audience and furthest reach in the space. There’s still room for “we’re approaching this like normies would,” but I really think they need to close it up with “if you want to do this, here’s how to do it right.”
ericwdhs@discuss.onlineto
PC Gaming@lemmy.ca•Valve Could Add a 30-Day Price History to Steam GamesEnglish
8·8 days agoIt’s also worth checking out their Augmented Steam extension to get a lot of that directly on Steam Store pages.
ericwdhs@discuss.onlineto
Steam Hardware@sopuli.xyz•Steam Controller shows signs of life, as leaker suggests that Valve has received its "first large quantity" shipments
2·8 days agoThanks for the reminder. I don’t think I encountered payment issues with the Deck (I used a credit card and was early enough to be in one of the April 2022 waves), but better safe than sorry.
ericwdhs@discuss.onlineto
DeGoogle Yourself@lemmy.ml•If you care about privacy, these are the Google Keep alternatives to switch to
3·10 days agoI’ve got similar requirements, and I’m still at least partially on Keep due to them. So far, the closest thing I’ve seen is Quillpad, and being able to stack it with Obsidian is an attractive feature, but the lack of nested checklists is a deal breaker for a few of my use cases.
And yes, I hate apps wanting to auto-categorize things for me, groceries, banking transactions, etc. I do 99% of my grocery shopping at one store, so I have a dedicated shopping list for it with categories set up to match the easiest path through the store that hits everything.
It’s crazy to me that there aren’t enough people living like that to make solutions for it ubiquitous…
I’m not OP, but thanks for spelling that out. I guess I must have seen a bunch of tech stuff from that instance starting out. I was under the impression it was started by Machine Learning enthusiasts. Lol.
Yeah, the price parity thing seems to be a big misconception here especially. The price parity guideline comes from Valve’s page for Steam keys. Valve gets a 0% cut when keys are sold on third-party sites, yet they still use Valve’s infrastructure, so it makes sense for Valve to not want you to price them to have all your key sales go third-party.
As far as I can tell, Valve has zero interest in how you sell copies of a game that don’t use Steam keys.
Also something I noticed per their guidelines:
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
As a frequent user of IsThereAnyDeal, I can tell you it’s more common than not for a game’s historical low price to not be on Steam, so Valve is definitely not strictly enforcing this. With this and the lack of legalese on the page and letting developers/publishers determine what “similar” and “comparable” are on their own terms, I’m not seeing anything Valve should be doing differently here.
I never called it reasonable. I just don’t think it’s especially egregious. Honestly, I would price the value of Valve’s contribution (which is definitely not zero) at maybe 15% to 20%, but that’s just a gut feeling.
I’m not saying the standard doesn’t suck, just taking issue with the implication that anyone using it is uniquely bad to do so.
But yeah, you’re right that getting me to admit Steam (overall) sucks would be nigh impossible. I genuinely don’t believe it does, so there’s nothing to admit. Maybe you could convince me to lie about it though? Lol.
I do admit there’s a few places it sucks, the gambling stuff being the biggest, but their positives eclipse those for me. I also acknowledge I’m in a privileged position being able to enjoy Valve’s efforts in VR, Linux compatibility, etc. directly and that I might have different opinions if I was on the outside looking in. I imagine that’s not quite the admission you want though.
30% is the industry standard though, and Valve’s contributions of distribution and discovery infrastructure, its audience, and expanding hardware initiatives are not nothing. If you’re not pricing a game to give yourself a healthy margin within the 70% or your development model doesn’t make that viable, that’s really on you.
The Ventoy thing reminds me of my minimalist setup:
- My car keyfob.
- My apartment key (on an extra keyring so it dangles lower to use immediately when I grab the whole set by the keyfob).
- My mailbox key.
- My work key.
- Minimal 256 GB flash drive partitioned into 100 GB for Ventoy and 150 GB for random personal files. This is my favorite minimalist shape for flash drives by far.
I have done geocaching and I’ve got a Steam Deck, so I may be borrowing the pen and adapter ideas, though I’ll probably keep the adapter with the Deck.
ericwdhs@discuss.onlineto
Games@lemmy.world•NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop - Gamers NexusEnglish
1·1 month agoI’d add that “requirement” is relative. My city’s bus system has stops near enough to cover my home and work, so you could say a car is not required for the route. However, using the bus system would turn my 20 minute (10 minutes one way) daily commute into 3 hours. That’s just too impractical to consider.
ericwdhs@discuss.onlineto
Games@lemmy.world•Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlashEnglish
3·1 month agoYeah, it’s actually been kind of a relief to have fewer new games to look forward to every year. I have a backlog of something like 700 unplayed games already in my library. I know I’m not going to play them all as much as they deserve before I die, but being able to make a much bigger dent in them is nice.
ericwdhs@discuss.onlineto
Games@lemmy.world•Nvidia Announces DLSS 5, and it adds... An AI slop filter over your gameEnglish
1·1 month agoMostly agreed. For me the actual biggest problem here is Nvidia presenting this as the assumed default experience everyone obviously wants and using a heavily genericized face as a win. The tech needs to be much more energy efficient and configurable on both the developer and end-user side before I’ll give it any serious attention.
Regarding future versions of this tech, I think “death of the author” still applies to video games, so changing artistic intent isn’t always bad, especially for games that get frequently replayed. I certainly don’t play stock Skyrim or Minecraft anymore. To use your example, yes, a photorealistic (attempt of) Ocarina of Time would probably be too off-putting, but give me style options like BotW, Spiderverse, Pixar, anime, etc.? I’d be down to try those.
ericwdhs@discuss.onlineto
Games@lemmy.world•Nvidia Announces DLSS 5, and it adds... An AI slop filter over your gameEnglish
62·1 month agoSo, I actually like generative AI (disclaimer I feel I have to include every time: local open models only), and my main problem with that image is how genericized the new face is. If you’ve seen a lot of AI images, it’s immediately recognizable as the default mixed Asian/Caucasian face you get when not prompting something more specific than “woman” due to the datasets dominating the training data. It heavily implies all faces will be similarly genericized.
I don’t think this tech will be viable unless creators can give the AI a reference image of what a character should look like when photorealistic, and that’s just going to increase the workload of running this in realtime.




If you have meat or dairy items in your fridge, those can become unsafe to eat after only 2 hours. Since the cold air is more dense, it spills out the bottom of the fridge and gets replaced by room temperature air rather quickly. I’ve definitely eaten my fair share of questionable foods going past this, but the calculus changes if you’re giving that food to other people.
As for the main point, agreed. I’m definitely not a luddite, but if I had kids who weren’t yet responsible enough to not leave a fridge open for hours, I think I’d just put child locks on the fridge and make sure they had access to something else.