Samdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish · 23 days agofake time strategycdn.imgchest.comimagemessage-square16linkfedilinkarrow-up1159arrow-down19
arrow-up1150arrow-down1imagefake time strategycdn.imgchest.comSamdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish · 23 days agomessage-square16linkfedilink
minus-squareashenone@lemmy.mllinkfedilinkarrow-up11·23 days ago4th person shooters be like: someone shot another person at a place during a time
minus-squaredavidgro@lemmy.worldlinkfedilinkarrow-up6·23 days agoApparently “The Sims” is an example of a 4th person (not shooter) game. So just being a school principal in the US.
minus-squareshneancy@lemmy.worldlinkfedilinkarrow-up6·23 days agoohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
minus-squaredavidgro@lemmy.worldlinkfedilinkarrow-up3·23 days agoYeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.
4th person shooters be like: someone shot another person at a place during a time
Apparently “The Sims” is an example of a 4th person (not shooter) game.
So just being a school principal in the US.
ohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
Yeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.