• Skua@kbin.earth
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      2 months ago

      Just tried this out recently. It’s good fun. I do wish it explained itself a little better at the start - I had no idea that it was essentially a roguelite for about the first hour I played - but it gets that feeling of momentum at the edge of wiping out just right

      • jqubed@lemmy.world
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        2 months ago

        I saw something within the past year or so that looked like a new version of Paperboy and I got excited but then it turned out it wasn’t and I was disappointed.

      • nocturne@piefed.social
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        2 months ago

        I was so excited when this came out on Wii! I need to set my Wii up again play it more.

        I never had an NES as a kid, but my best friend did, and we spent hours playing excite bike. It was such a great game.

  • NigelFrobisher@aussie.zone
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    2 months ago

    Trials, Paperboy, Excite Bike, Super Hang On, No Second Prize, Manx TT Super bike, Radikal Bikers, Bikes Of TRON…

    The recent situation is like jets where the more arcady takes mostly only exist in open world and mass multiplayer games.

  • acosmichippo@lemmy.world
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    2 months ago

    look i’m not a ICE apologist or antyhing (these apply to EVs as well) but it’s not hard to figure out why car games are more popular. Also I’m not saying these are universal rules, i’m sure some disagree. But I think it’s safe to say these apply to most in the gamer market.

    1. more power and speed = more fun.

    2. Games are as close as most people will come to driving an expensive car like a BMW, let alone a Ferrari, or even actual racing cars.

    3. Even if you argue people are just not culturally conditioned to aesthetically enjoy bicycles, could you even really appreciate them in the same way in a video game? you’d barely see them.

    4. Cars are much more complex machines and that leads to each having a more unique character than bicycles, and that allows a greater variety of gameplay. For example, mid/front engine, ICE/EV, NA/turbo/super, FWD/RWD/AWD, etc. And usually in games there’s a progression from lower performance cars to higher performance cars.

    • Drewmeister@lemmy.world
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      2 months ago

      Instead of leveling up your vehicle, you level up the infrastructure as you progress the game. By the end, you’re just taking the public transit system to the finish line.

  • Limonene@lemmy.world
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    2 months ago

    Road Redemption (motorcycle combat game)

    7 Days to Die (zombie scavenging survival craft with mostly 2-wheeled vehicles)

  • ms.lane@lemmy.world
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    2 months ago

    Road cycling is a rich persons sport, gaming is circuses for us poors.

    No one wants to play ‘tour de riche’

    A /decent/ Downhill game could be good (Descenders wasn’t it., super wide mariokart-esque tracks - give me some goat tracks that need berms on the corners)

  • Zahille7@lemmy.world
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    2 months ago

    Generation Zero has bicycles as the main “silent” vehicle to get around, so you don’t alert the machines.

    Parcel Corps (I played the demo a while back, I don’t know if it’s fully released) is about bicycle couriers, in a cool vibrant city. It kinda reminds me of JSRF in a couple ways, as you ride around on your bike and do all sorts of cool tricks, and there’s a funky soundtrack (from what I remember).

    Eta: holy shit I forgot about, imo, the GOAT of bike gameplay: Bully. I remember trying so hard to get all the way through Shop class to get one of the best bikes in the game, and doing the paperboy side quest as much as I could just to experience that feeling, and earn tons of money. I ended up getting really good at it too.

  • Katana314@lemmy.world
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    2 months ago

    The excitement of F1 racing is unattainable to most people, which is why it makes sense as a game, but bikes are pretty tame. However, one thing that makes bikes interesting is their smallness, ease and simplicity. The Yakuza series has started picking up on giving protagonists such small vehicles, including a skateboard and a segway, and they make much more sense within those worlds than full vehicles.

    I feel like this could be envisioned as part of a larger open-world game, not as the vehicle itself as a means to fun. Something like: You have an open world game, and it has cars, and they are faster than your bike. But they are far more nimble, can go in tighter areas, and can be stored in larger vehicles used to get around. So, something like picking the Gravity Gun in Half-Life 2, they’re a tool that’s fantastic for making use of the environment for better results, but not a “first-order strategy for movement”. This is even sometimes how they work out in Grand Theft Auto: San Andreas.

    • Echo Dot@feddit.uk
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      2 months ago

      Yeah bikes were really useless in GTA V because even the narrowest alleyway could be driven down. Hopefully they have some narrow alleyways that you might be able to skip down to avoid the police.

    • magnetosphere@fedia.io
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      2 months ago

      Lots of dead birds/banana peels/whatever on the ground. The Tour de France is an internationally televised event! Do some track prep, folks!