• cRazi_man@europe.pub
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    12 days ago

    Don’t hate me for asking a question. I don’t endorse loot boxes and do think they suck. But help me understand:

    Isn’t this better than loot boxes?

    You get to see what you’re paying for before you pay. You pay more for rarer items that clearly have very high monetary value and you’re allowed to sell on items for real money of you want.

    Valve also still sticks with a cosmetics only model and no gameplay affecting transactions. Selling cosmetics only is probably the best way to monetise.

    • Luffy@lemmy.ml
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      12 days ago

      You get to see what you’re paying for before you pay.

      Yes, for the first box. The box after is not shown. So its basically just „hey, if I open this Box, it could very well be that the next box will be a legendary knife”

      So you are just betting for what comes after that

      • Cethin@lemmy.zip
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        11 days ago

        I think it has an option to decline it too, so you don’t have to purchase to move on. I could be wrong about this, but I think this is what I heard.

    • Malix@sopuli.xyz
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      12 days ago

      I don’t play CS, but…

      I dunno, bit better, bit worse, little bit of column a and b. To me this reads like “surprise-fomo-store”: congratulations, you found the rarest of things, good job, now fork over this months rent money, you’ll probably never get this lucky again!

      Sure, you don’t need to pay, but same argument applies to lootboxes in general.

      The prices of these rarer items are just silly. TBH.

    • Phoenix3875@lemmy.world
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      12 days ago

      Previously, loot box’s gain is a probability distribution over (market price - fixed box price). Now it’s (market price - rarity price according to Valve).

      I think in the end the market will take the Valve price (fixed or with rarity) into account since it’s known and the same to everyone. Then it’s again just playing against the probability distribution of items.