Shrek 3 on Wii. Finding Nemo on Playstation 2. Binding of Isaac flash. Tribes: Ascend. Starcraft 2. Hearts of Iron 4. Disco Elysium is a wonderful RPG suffering from the most annoying writing possible from Estonian liberal leftoids.
The only game that has ever lived up to the hype was wallace and gromit project zoo on ps2, super smash bros melee and kirby air ride. Also counter strike. Fortnite is very good but is somehow also overhyped. Legend of Grimrock 2 should have been hyped
Runescape and WoW are awful. People should be ashamed of themselves. Using an organization app is literally more fun and mentally active
GTA
I just don’t get it.
It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.
Gta online was peak, we played for like 4 years straight, you make your own fun, it’s a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn’t be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console
Balancing kinda killed it for us over time
I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.
If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring
I tried to explain to my friends but they don’t get it. Like it’s too grounded in reality
Yeah and some dragons, and fairies, and magical elves!
You run over hookers and get your money back.
I really like GTA 5 except most of the plot.
GTA without some greasy greasy plot and without sadism would be great.
GTA. Games 3 and 4 were good, 5 was kinda fun, but I’m not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.
All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes…
Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There’s a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.
Old ones die or dont have friends on em. Ideally everyone would play zombie panic source
Xonotic still has players :)
New maps! And skins! You can buy them, you know!
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn’t really entertaining. It was just boring and annoying.
I think the game’s good side doesn’t really show until you beat it. And with the context that moral choice game systems were a trend and up to this point extremely shallow (infamous series, army of two etc).
I couldn’t get into it either though to be honest, but I enjoyed reading about the lore and the games it inspired.
I couldn’t stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn’t reach me in the slightest and I couldn’t be bothered to finish it.
More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.
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Any game in the Halo series.
Criminal!
Elden Ring. It’s like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.
I legitimately feel like ER is one of FromSoft’s weakest titles. It doesn’t come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.
Elden Ring will always be pretty special to me, but as far as being FUN, it’s not in the same league as Nightreign.
I am fully ready to be down voted for, but Cyberpunk 2077.
I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.
I just couldn’t get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.
The game itself is just fine, but I don’t understand why everyone is now calling it one of the greatest games of recent times.
It’s my favorite game, but that’s because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I’m living another life in it, so it’s perfect for me.
Heavy on cyberpunk. Don’t get the hype. Vague mission instructions, horrible driving control, and just an overall boring game to me.
Spoilers?: My biggest gripe too…I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.
I’m told I didn’t even get out of the tutorial even though I played it for a good while. A lot of the dialog between the player character and whatever the first guy’s name is felt like they were written by people who had only a vague idea of what the other person was saying.
“We have to keep moving! Let’s stop here.” :|
Most overrated game of the last 5 years. Technical failure, sold on lies, bugs upon bugs, illusion of choice, horrible combat and an empty world.
Ive got 300+ hours in Cyberpunk and I’ve not encountered a single bug. I did play it after the Phantom Liberty release though so all bugs were ironed out by then.
And get out of here with the horrible combat part. You can do so many builds in Cyberpunk that are all viable. I get that lots of people were really disappointed with it’s initial release but the combat in the game is top notch now.
This may sound weird but I never expected myself to find hacking into a security cam system and killing every enemy inside a building through the cameras while sitting on top of wall outside, to be so much fun. And that’s the netrunner build which is arguably the most passive build in the game.
You wanna have some air dashing sword slashing op shit, play with a sandy.
Or play a build in which getting damaged from your own grenades gives you damage res so you’re flying all around the area, jumping throwing down a grenade, and then shooting everything with an assault rifle.
That’s just 3 builds - then there’s smart weapons, there’s sandy + pistols, there’s berserk build, blunt weapon build (best weapon is a dildo.) You can literally spend a thousand hours on the combat without repeating a build.
Guy comes into a thread about overhyped games that people didn’t like, and tries to argue people’s opinions are wrong.
I also could not get into the game. It felt like a slog to get through for me. The idea of playing it over and over to try out different builds feels like torture.
You are welcome to your opinion, but you’ve come in hot to a discussion about games that people didn’t like. Which games did you bounce off that other people seem to enjoy?
I mean I replied to someone who obviously didn’t play it after the bugs were fixed in the phantom liberty update. There are genuine complaints about cyberpunk but bugs, nah. Not anymore at least.
And for me Undertale, KCD, Civilization series, and really most indie platformers. I don’t like shitty graphics.
You mean you don’t like certain artstyles. Because them games have better graphical fidelity than Cyberpunk, they are just not chasing “realistic” features.
Yes Undertale truly is a pioneer in graphical fidelity lmao I do love me some 8-bit graphical fidelity
It does? It’s pixel art sure, but the quality is higher, it’s crisp.
Cyberpunk 2077 is blurry, with weird ass checkerboard rendering. It uses lots of approximation techniques. You can’t disable the forced TAA in game, you have to modify ini files or use mods. And if you disable it you get a whole bunch of new problems.
Cyberpunk 2077 suffers deferred rendering, relying on TAA or DLSS (hello ghosting). Developers chose to trade quality for detail. Sure you get more light bounces, more realistic reflections, but you also get a worse overall image.
It’s not thinking, its just facts. If you are happy with the look of Cyberpunk 2077, then thats fine, no need to get defensive. But the other games certainly dont have “shitty graphics”, they just dont have the style you like.
You most likely have encountered a bug, more than one even, it’s just not been impactful enough for you to care or remember. They have ironed it out a lot since though, so most of the major ones have probably all gone.
I’m glad you can enjoy it though, that’s great! Sounds like you have had a good time.
Absolutely. Got it for Xmas one year, played until there was a god awful fuck scene that was…really something, and unexpected. Like, ok, I get that there are people that this is their only sexual outlet but can you fucking warn a guy?
It really reminded me of an updated Perfect Dark (360 version), which was…just stupid.
Pretty much anything based on collecting cards or deck building.
I also dislike deckbuilders, but slay the spire is the exception. It skips the tideous deck management a lot of games have and you aren’t playing against an other deck which is a big part of what I hate.
Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.
Interesting that you say hades has that intuitive randomness, one of my biggest complaints for hades 1 is that you can basically force whatever run you want every single run. It felt like a roguelike for people who hate roguelikes. Isaac otoh I totally agree, its my most played game by far really love it.
I agree with the person that said you can spreadsheet-ify any game really, and in that way I know how you feel with Hades. I’ve been playing on a relatively young save lately before digging into Hades 2 and it’s been very refreshing not having all the trinkets and rerolls to really get exactly the build I want. Though even then I feel like there will always be some deviation from your plan, but you’re still given tools to tune your build to what you wanted, and you can still overcome the rng with skill expression. With Balatro I often felt I was just loosing a run because I didn’t get a necessary card or something that felt much more out of my control.
Totally agree with Isaac showing this the best. I’ve got friends that have thousands of hours in that game and still come across combos and interactions between items they haven’t found before.
For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of “you MUST play a flush or straight.”
Try plasma, it upends the whole formula.
All games are spreadsheets if you look hard enough
It’s not breaking the illusion that’s the tricky part.
Players will optimize the fun out of any game if given the chance
Not that quickly that you dont get your money’s worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.
Agreed. I didnt get into it until I played on the phone.
That quickly, I can’t with this utilitarian consumerist take, like, you didn’t buy a game, you bought a minimum specified undetermined quantum of enjoyment. It’s so sterile. It’s like saying, yeah the first part of the movie was great, but then it turned to shit, so you got your money’s worth of enjoyment points so you’re overall on plus. Sorry for sounding harsh, it’s a pet peeve of mine, I don’t like to consider games some sort of staple commodity to wring out enjoyment stats out of and then discard, it’s more to the experience than that. It’s like watching half a painting, you get some enjoyment out of it, not all of it, but halfway there, so that makes it worth it.
I don’t think so.
You determine your own worth of something. But thats literally what paying for something or a service is. Balatro is worth its price to me, I can play it for hours now, not touch it an play it for hours in a year, two, whatever. Someone made a nice game, I buy it and play it, it’s about as simple as capitalism gets in games.
Not everything has to have infinite value forever, I will get bored of a game and will never play it again, does that mean I should have never bought it and enjoyed the experience it gave me??? Am I missing your point here or is that just a wild take?
You don’t, entirely, and saying that is like saying “well love is just biochemistry. It’s all just molecules interacting.”
And yeah. That’s ONE way of seeing it, a very materialistic and wholly insufficient and even trite way of looking at it devoid of human soul and the actualities of living that experience.
It’s basically a resignation to what capitalism is trying to sell you- units of something, you become a statistic, it’s not the enjoyment of the food, it’s about a sterile transaction between patron and chef, where you get so and so filled to such and such a degree, and that has some specific arbitrary value in money.
It’s just such a consumer zombie way of perceiving the world, I just can’t.
I’d like to live in that idealistic world you have in your head, but we don’t live in that, humans are selfish by nature, so we have capitalism. Doesn’t mean we cannot control it, keep it fair. One person makes a cool piece of art? Sure, I’ll pay them. You are looking far too deep into it, I’m sorry. You’re going to stress yourself out.
No, capitalism is selfish by nature, it makes and promotes people to be selfish. People are genetically altruistic and cooperative. Things, and ownership, and selfishness, is what makes society bad.
You are looking far too shallow into it, and you will stay a slave to that paradigm.
How do you think we ended up with capitalism
Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it’s kinda boring unless you get ridiculous runs but i don’t wanna wade through meh to get that one god run that’s actually fun.
Some people like spreadsheet sims.
I just saw the post about Red Dead 2 becoming the 4th most sold game.
It is 100% not my thing.
Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.
This is the one for me. Felt like a string of QuickTime sequences and story that is dull and plodding. Just didn’t click for me at all.
For me, it was the gameplay. I felt like I was walking through molasses or acting in slow motion every time I did something. I know that was 100% their intention, but it was just really off-putting to me personally
Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.
I’ve always thought that BotW was a good game, but a terrible Zelda game.
My brother tried so hard to get me into it. I was all, “Where are the dungeons?”
BotW and TotK are such weird games to me
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
TotK was a bit better, but still fell pretty short.
Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.
And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.
And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
i mean BotW was definitely a rushed game even tho it’s rarely talked about. The first 2 areas of the game set the bar skyhigh then it just falls apart.
Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.
Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.
I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.
The problem is that I don’t want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don’t, and the game respects that. In a game like BotW I don’t want to use my cool thing because then it will go away and I’ll be sad.
I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.
I honestly felt that the weapon degradation was freeing in a way - that every item in the same was a consumable to be used and not an item to be collected and stashed away forever while you just use the Zweihander from the graveyard for 90% of the game. Even the unique quest items broke, but you could do another quest to unlock the ability to buy infinite versions! I thought that was great game design.
It feels cozy and comforting to me
That happened to me with halo infinite.
Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.
I would have expected someone to say with Halo 4 rather than Infinite.
Welcome!
This is what I felt like when Ocarina came out on the 64.
The cycle repeats
Blasphemy
COD and most multiplayer shooters. I guess I’m just not competitive.
Same. Though I did love split-screen black ops zombies on the 360.
Global Thermonuclear War.
The only way to win is not to play.
…Or to go first bright flashes in the distance
A strange game.

I’d say it’s a… Hot topic.























