This note was sent to Epic employees today:

Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We’ll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

  • BeigeAgenda@lemmy.ca
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    7 天前

    If they fired all the epic ones, that must mean they kept all the mid employees.

  • Sibbo@sopuli.xyz
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    7 天前

    The guy is quite a good communicator. Would have still been nice to know how much he cuts his own salary and that of the rest of management. But I assume they just fire some managers, since they are having less employees to manage.

  • ChickenLadyLovesLife@lemmy.world
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    6 天前

    The folks impacted by the layoffs will receive

    There’s nothing I hate more than “folks” being used by corporate heads while they’re fucking you.

    For example, in the U.S., they’ll receive paid coverage for 6 months.

    Lol the reason he doesn’t mention any other country is that EVERY OTHER COUNTRY HAS FUCKING UNIVERSAL HEALTH CARE.

  • Baggie@lemmy.zip
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    7 天前

    Lmao “Hey guys we had this happen multiple times already in the past few decades and we never learned from our mistakes there.”

  • LCP@lemmy.world
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    6 天前

    Aside from the fight they put up against the App Store and Play Store duopoly and granting fans permission to distribute a Unreal Tournament 2004 launcher, Epic has taken the “PR disaster” route at every step of the way.

    Competition is good and I appreciate having the Epic Games Store and their freebies, but after ~8 years it’s still barebones. Only recently did they get around to implementing gifting games.

    They could have earned so much community goodwill with making an official launcher for Linux and providing better Easy Anti Cheat support. Could’ve easily taken out a chunk of Steam’s playerbase on Valve’s home turf, the Steam Deck.

    • 87Six@lemmy.zip
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      6 天前

      Nevermind gifting games, the app is atrocious. It’s damn slow I rather use a browser to go on the epic site to get the free games.

      How the fuck can my browser run 3 tabs + 2 epic tabs that I use to get both free games at once while the app barely starts? Optimization disaster of an electron app.

      • BlameTheAntifa@lemmy.world
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        6 天前

        It’s because Epic Game Store is an Unreal Engine game. There are an infinite number of ways to build software, and they chose the dumbest.

        • sakuraba@lemmy.ml
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          6 天前

          It was weird that the download manager and the launcher for Unreal Engine are way smoother that the store client but now it makes sense

  • Bongles@lemmy.zip
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    6 天前

    and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

    Fuckin dork.

  • inclementimmigrant@lemmy.world
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    7 天前

    I mean not a fan of epic but damn that sucks for the developers that the leadership had let things stagnate until massive layoffs had to happen.

  • Björn@swg-empire.de
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    7 天前

    Who could have foreseen that putting all your eggs into one basket was risky? Not this Epic leadership.

  • 4am@lemmy.zip
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    7 天前

    T: minus-6-months and counting until Stock Buyback initiation…

  • melfie@lemmy.zip
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    6 天前

    UE5 has some great tech and MetaHuman Animator is fantastic. I appreciate that they allow anyone with under $1M in revenue to use their tech free of charge. MHA, for example, is the only decent facial mocap available to indies that doesn’t have an expensive subscription.

    On the other hand, Epic Games has a lot of shit. I was especially annoyed with their Fab store and shutting down Sketchfab. Hopefully their layoff doesn’t negatively impact what they’re doing right.

  • Olap@lemmy.world
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    7 天前

    1000 is just such arbitrary bullshit. And how many does that leave? How many are/were working on season passes???

    None of that talented bunch couldn’t have pivoted onto Unreal Tournament? Or some other fortnite spin-off?

    • Die4Ever@retrolemmy.com
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      7 天前

      I feel like a new Jazz the Jackrabbit or Jill of the Jungle would have a better chance of making money than trying Unreal Tournament again lol

      • definitemaybe@lemmy.ca
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        7 天前

        Jazz Jackrabbit could do well. I could see it pivoting to a platform-adjacent genre pretty well, with MTX (since that seems to be Epic’s bread & butter), with like a PvE race mode or something, giving higher rewards depending on clear time, a season of trees monthly, etc.

      • Mugita Sokio@lemmy.today
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        7 天前

        UT 2004 is coming back, and better since the OldUnreal full game installer is live (thanks to Epic giving them permission to do this).

    • JakoJakoJako13@piefed.social
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      7 天前

      Are they even still working on UT? Last I checked it’s been public alpha and looked really good. That was close to 10 years ago this point.

      • Mugita Sokio@lemmy.today
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        7 天前

        They aren’t anymore. Those four devs who worked on UT4 were since shifted over to other projects, i.e. Fortnite.

        Sweeny also shut down the UT series for good, but Epic had given OldUnreal permission to bring about full game installers for Unreal, UT99, and UT 2004.