- cross-posted to:
- programmer_humor@programming.dev
- cross-posted to:
- programmer_humor@programming.dev
i am both people in this picture
I have a great performance optimization for this
What if instead of 1s sleep, we did 0.5s sleep? That’s a 100% improvement.
It’s not sleeping for 1 second, $1 is an input parameter in the script
That sounds expensive
For anyone who controls time travel this is the fastest algorithm ever. Probably gonna change everything when we are traveling through space and passing by some dark holes.
Even as a joke, this doesn’t avoid anything. The system scheduler just has to do the sorting using a regular algorithm
“You are quite possibly the worst programmer I have ever heard of.”
Derek Smart: “Ah, but you have heard of me.”
Most of the time
stay away from the edge cases and everything will be fine
…on my machine.
Perfect, we’ll just spin up an image of your machine in EC2, give it a public IP, set the default network rules to “allow any any” and we’re good. And I have no idea why the security team just all quit.
The git commit comment when pushing to prod is just: WCGW?
… alternate ending: YOLO!
That’s why we invented docker! Instead of trying to fix, just copy your whole machine
No wonder he was the captain of the Black Perl…
And the dinghy got him all the way to dock. What more could anyone want.
It runs, just nothing happens and no error pops ANYWHERE!!!
I want to learn C# or Python for game dev, but it looks…daunting.
Anyone got advice?
“Automate the boring stuff with python” to start. As an added bonus you’ll have more downtime as you go.
Code looks more terrifying than it actually is
After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions
Start by using an existing engine like renpy to get flow and math. Then expand to other engines.
I know a bit of python and ruby, but doing something similar except I’m writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.
Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).
Then remake Rust in rust
But first you need to make a custom Risc-V CPU optimized for rust (and minimal memory leaks) and then port a custom Arch fork (completely rewritten in rust ofc) so you can run OxideFetch
Be sure to regularly defrag your C: drive or things might slow down.
Find a different career choice!
Software development is all stress all the time and I don’t know what the fuck I’m doing and I really don’t think this much stress at 34 is healthy even with the salary