It took many re-reads to realize this is about the game Rust running on Linux, not the language Rust running on Linux
For a solid 10 seconds, I was transported to a reality where Mozilla shunted development of Rust off to some random studio who were removing Linux support because it wasn’t in the budget.
After reading the title i was like “wait, is this about the game, the programming language, the movie, or corrosion?” Too many damn things called rust these days lol
I’m an idiot and even I can smell the bullshit coming off of this post.
Last I checked every cheat website I ever saw/got advertised/etc were selling windows executables with the swipe of a credit card.
This cry of “Linux is for cheaters!” is just the gaming equivalent of “Wont someone think of the children?!”. a stupid slogan used by assholes to push their opinion/agenda in defiance of facts and reality.
I would sooner believe the sky is purple, bleeds lemonade and the sun is actually a giant egg. Then believe any cheat dev is wasting time developing for Linux.
“It’s way harder to get our malware to work on Linux” is more or less what I took away from that.
Yep, spyware is the key, and they don’t like that Linux users don’t get easily spied on.
To note, even if the claim of ‘more cheaters than Linux players’ at the end of lifecycle is true, it is a blatant lie by omission. I played Rust from 2016 til shortly after the game went out of Early Access. I stopped playing because Facepunch had completely ruined the Linux builds of the game by removing the long-standing OpenGL output and forcing the new (at the time to Unity) and completely untested Vulkan output as the only option on Linux. For anyone unfortunate enough to experience playing Rust at the end of its Linux run, the game would regularly have major graphical glitches and various rendering errors, including graphical artifacting that would be seizure inducing. If you are prone to epilepsy or otherwise sensitive to bright or flashing lights, please do not click this link. To note, the attached video is a mild case of what commonly happened when playing. That is, if the crashes and many hardware just no longer being able to launch the game properly didn’t impede that.
Given all of that, I genuinely wouldn’t be surprised if the only “people” running the Linux client were actually cheat bots because there is no way many people were actually still playing the absolute rugpull of a game toward the end of its life.
It’s [proton/linux] a vector for cheat development

Bc windows isn’t a real development environment :p
Man, being a Linux user, I need to be careful about my relationship with my wife. According to this guy all Linux users are cheaters.
sudo chmod 777 Cosmonaut_Collin/Wife.lov
777
You just made her an x wife.
What if you’re the Linux user but your wife is the cheater?
Then I would love to meet her.
You wouldn’t.
Why wouldn’t I?
Cheaters who are serious use DMA cheats or fast AI classification on the video output. An external machine runs the cheat software and takes the input from your mouse. It connects to the PC running the game over USB where it pretends to be a mouse. It can adjust your mouse input on the fly to hit targets based on target solutions generated by the cheating PC. It can even read map and location data and display them on the original screen with some additional hardware.
The whole setup costs about as much as a midrange gaming PC though.
Nothing runs on the machine and it is completely undetectable to local anticheat. They could maybe catch people by VOD watching or by analyzing their mouse movement on the server-side… but local anticheat only catches cheaters on a budget.
Why would you bother going through all that trouble if there is a way to software cheat undetectably? This is a rhetorical question.
Funny, let’s see how this looks after the the GabeCube drops and hopefully with a similar impact as the Steam Deck. I keep my popcorn ready

Also, gross, reddit.
The LiNuX pLaYeRs ChEaT excuse. It’s bullspit, and they know it. That’s because they can’t spy on Linux players very easily unless someone makes an OPSEC mistake.
No, it’s more that cheaters go for the easiest option. If that’s Linux, then they’ll use Linux.
The issue isn’t Linux users, but game devs/anticheat devs not putting in the effort to find a proper solution.
Hence, the LiNuX pLaYeRs ChEaT gaslight.
This is a misrepresentation of what he said, though. He’s claiming the cheaters (who happen to use Linux) outweigh the regular Linux users (0.01%), which is statistically plausible. Also please chill the edgelord “OPSEC” attitude, we get it…you are Mr.hackerman. (The term you probably meant was privacy or freedom I’m guessing)
Most cheating software is designed by Windows developers, from what I’m aware (I could be wrong), and thus, Windows is the more likely cheating demographic.
Obligatory fuck Gary Newman
Why do we hate the mingebag now? Mind you, I haven’t bought Gmod since 2006 or '07, so he’s had my money for a while…
I was a beta tester for rust. So he’s had my money for a while as well. But just for being a liar, dropping Linux support and just being an all around douche.
I haven’t played Rust since before they added stores to the game but Garry was a douche since before Gmod paid version came out - though I’ll look into the Linux and lying.
This is so sad, because rust is kinda the perfect example of a game where moderators or deputization could handle cheaters. Instead of a matchmaking system, you just join a server and play there. Why not ensure those servers have active moderators to ban cheaters?
I stopped gaming (for now?), but I’m still really fond of what happened with SCP secret labaratory, which had 20-40 player lobbies. There would almost always be a mod online, and I could get cheaters kicked instantly when by reporting them in the menu, then a mod would spectate them, and then they would get banned.
Rust seems to have more players per server (a quick search says some of the extra mega ultra large servers go up to 900 people), but it does have a distinct server model, with admins and mods.
EDIT: the other fun stuff of having active and actually good mods was when they ran fun events. Like I remember they set up a sharks and minnows type game mode instead of the regular stuff. Fun times.
I’m sure he’s at least mostly right about the cheating thing, because in many cases the Linux-compatible EAC binary is just a stub with literally no detections of any kind. And even if they did have detections, given that the EAC runs within Wine they’d have no way of detecting something as simple as information cheats (wallhacks, ESP) that read
/proc/$(pidof rust.exe)/mapsfrom Linux userspace. For a game like Rust, such cheats are probably the most popular ones.What I do seriously doubt is his claim of Linux users making up “less than .01% of the total player base”. It just seems incongruent with the total Linux user market share on Steam. Though he does qualify it by saying this stat is from when they stopped supporting Linux, i.e. 2019. The situation is obviously quite different now with Linux being at 3% total and ~6% of English-language users on Steam, so if it’s not an outright lie it’s at least very disingenuous.
The Rust builds for Linux were incredibly buggy at the time. I wouldn’t be super surprised if the numbers were lower than in the general gamer population. But 0.01% is obviously ridiculous.
Rust (game) looks well designed gameplay-wise from what I see in Willjum videos, and such. Given the number of cheaters I also see then I don’t think this person has any say on which devs are serious about anti-cheat. Linux haters gonna’ hate.












