• Skullgrid@lemmy.world
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    22 hours ago

    20 year retro rule strikes again.

    RIP 90s retro, you didn’t even get to exist because of the fucking 80s overstaying their already tired ass dead eyed bullshit

    • jj4211@lemmy.world
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      20 hours ago

      90s just never really left.

      TV wise, providers still fight hard for Friends and Seinfeld. I still see teenagers slapping on Nirvana shirts. My clothes from back then still fit and are intact and a kid at my kids school asked me where I got my clothes because they wanted some just like them.

      • Skullgrid@lemmy.world
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        20 hours ago

        OK, but no more than stuff from other decades. Are you really claiming that there have been waves of retro focused content to the same degree as 80s dance parties, 80s aesthetic revival games and music, etc for the 90s? Kool and the Gang’s “celebration” is in every animated film and advert, it doesn’t mean the 70s retro scene is a cultural tour de force that is going strong and infiltrating every cultural touchstone. (god fucking damnit, that song came out in 1980 IDFK, provide your own example of an overused 70s song)

          • Skullgrid@lemmy.world
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            20 hours ago

            well nothing ever fucking left, it’s called object permanence. Stoners have put posters of Pink Floyd’s “Dark Side of The Moon” and pretentious assholes* have listened to Bach since they existed. “Retro waves” are when these things become more significant than their usual levels of cultural impact and human ritual.

            *I include myself in this group, Bach kicks ass.

            • Nusm@peachpie.theatl.social
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              16 hours ago

              Do you know why Mozart killed all his chickens?

              Because they all went “BACH BACH, BACH BACH!”

              Thank you, I’ll be here all week!

        • jj4211@lemmy.world
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          16 hours ago

          I think in some respects, the ‘decade’ culture breaks had a run from 1910 to early 90s, and less so now.

          Before radio and television, culture just didn’t change fast and far enough to really get that sort of clear delineation going.

          Then with radio and television, cultural content spread instantly, but broadcast nature had relatively small number of people curating the media everyone got. So folks had a very common frame of reference. Broadly speaking each decade had pretty clear cultural features, but at any time the previous and current decades felt credibly ‘modern’.

          In the late 2000s, while the 90s were still ‘current’, streaming basically started to break the ‘everyone gets the same stuff’ experience of broadcast media. So meme’s would crop up and provide some of it, but nowadays the bulk of online experience varies much more person to person minimizing that common frame of reference. So for example, Weird Al has stated that it’s much harder to identify good songs to do than back in the broadcast era, since things are more splintered now.

          Or maybe it’s something about no one accepting the genx and millenials getting ‘old’. In the 80s, the 60s were the ‘oldies’, and the closest we’ve come since then is to dare to call the 70s ‘classic’.

          I’d say the retro styled games tend to actually target the 90s, which was the peak of pixel art capability before people started doing the 3D stuff. They don’t usually target 90s 3D (because it sucked) though you do have examples like DUSK replicating that Quake I ascetic. Undertale could credibly be considered 80s looking, but most of the retro games would at least need Genesis or SNES to credibly look like they do.

          80s was all about strong colors and synthetic music, but by the 90s culture had largely gotten over it and sure, you can recognize 90s hair at a glance still, but day to day clothes and music are, stylistically, persisting, at least insofar as specific styles are persisting among the mix of many many things.

  • thinkercharmercoderfarmer@slrpnk.net
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    24 hours ago

    Sorry everyone, I opened a new branch off the 2003 release while I was researching some of the bugs in the legacy code. That wasn’t supposed to get merged in…

    • wia@lemmy.ca
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      18 hours ago

      This just further confirms that the world simulation actually did break from the y2k bug. We fixed the bug in here, but no one fixed the simulation. The cascade failure has just been spreading out of control since then. Now we have recursion errors! The sim tried to restart but it’s all corrupt lol.

      • thinkercharmercoderfarmer@slrpnk.net
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        17 hours ago

        I think the root problem lies in some of the really gnarly, pre-1.0 code that we are afraid to touch because it might break something, that’s why it keeps cropping up even though we keep slapping patches pell-mell on top of it. It just happened to pop out pretty bad in 03.

      • thinkercharmercoderfarmer@slrpnk.net
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        22 hours ago

        yep, the bug triggers when a political party overflows its buffer. The funny thing is, the system still catches the error and spams the logs with FATAL error messages, but the system has been throwing them for so long and seems to still be chugging along so we kind of ignore them. One of the original devs made a comment about how someone should fix it right before leaving the team. Anyway, the effect tends to accumulate, so if you deploy it to prod and don’t fix it, eventually you get… this.

        My bad.

        • RebekahWSD@lemmy.world
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          22 hours ago

          Fix it Fix it Fix it Fix it!

          (I tried to find the Futurama meme of that, but my phone said No)

          • thinkercharmercoderfarmer@slrpnk.net
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            21 hours ago

            Trying, I’m stuck on a bridge with some of the seniors right now. One of them wants to “just push through and see what happens” and roll forward with the change, the other one disapproves but clearly has no idea what else to do. Nobody seems to want to even propose a plan because then they’d be on the hook for it, so we just keep going back and forth and not. ending. the call.

    • loweffortname@lemmy.blahaj.zone
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      21 hours ago

      This is why I’ve been arguing against rebase merges. If we aren’t super careful with older branches, we end up with messes like this. Maybe just squash and merge in the future?

      • thinkercharmercoderfarmer@slrpnk.net
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        20 hours ago

        I don’t know, this whole situation could have been avoided if people would just check with the team before merging stuff. I think people see revisions from old releases so they just merge them because they “worked before” so they should work now. It doesn’t work for the current userbase, frankly it didn’t work all that well for most users back when it was released the first time. Just merging any old crap straight into main without reading it so they can brag about how many PRs they close.

        • loweffortname@lemmy.blahaj.zone
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          10 hours ago

          As usual, policy and procedures without properly defined controls burn us. Honestly, why did we even go through that whole re-org after the WW2 outage if we’re not actually going to adhere to our own policies?

  • D_C@sh.itjust.works
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    20 hours ago

    2003? Ok, peeps, in about 13 years time there’s going to be an issue at a zoo. DO NOT LET ANYONE KILL HARAMBE!
    We must not go on that timeline again!!!

  • Zephorah@discuss.online
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    22 hours ago

    So, corporate is relying on AI for creativity and as such, the only option remaining is to reboot old successes.