Zelda Twilight Princess may not have been exactly hated, but nobody really seems to love it. They all go gaga over Ocarina of Time instead, which just feels like a worse Twilight Princess in just about every way. Nostalgia I guess!
Also, you know, Twilight Princess has you be a wolf (in sections for part of the game, and then later you get unrestricted wolf mode (but it keeps kicking you out of it grrr!)). Huge therian feels. That’s a big part of why I love it.
– Frost
I liked and finished Unlimited SaGa twice. The soundtrack is phenominal and the graphics are all hand-painted watercolors. The combat system is a bit opaque but with tinkering, can be figured out.
And yet, it’s regarded as one of the worst titles on the PkayStation 2.
I still use the track “DG mixture” when I need a consistent sound to set my soundboard for my shows.
Everyone is just saying actually popular games, but ones they don’t think are popular enough. If people don’t have to look up the game, it’s probably not answering this question (with a few infamous exceptions maybe).
Mine would be Stationeers. There’s no real action or anything. It’s a game about designing, building, managing, and automating a station on another world. Each world has its own issues, be that Luna with a vacuum, Mars (the easiest) with storms, no breathable atmosphere, and cold, Venus with all the Venus issues, or some made up planets with crazy problems. It simulated gasses and liquids, replicating the refrigeration cycle so you can make your own heat pumps for cooling. It’s really cool, but complex and potentially boring for most people.
It’s made by the studio making Kitten Space Agency. It’s a studio created by the DayZ mod creator, and they seem really cool. They’re very much not profit motivated, and I think they’ve said developing Stationeers is costing them money, at least at one point, and KSA is planned to be free and donation supported.
That sounds kinda awesome, I’m gonna have to look into Stationeers.
It has probably the highest learning cliff of any game, but there are also guides for everything. At the higher level, once you’re surviving, you’ll hopefully be programming stuff too. That’s all done in Assembly, so ideally you’ll have experience with that, but it’s not that hard to learn for doing basic programs. If you need any help, let me know!
Saints Row IV - I liked aspects of the earlier games, but I actually really enjoyed the meta silliness of IV. I accept that I don’t have a lot of company in having this opinion 🙂
EDIT: I guess I was wrong! I swear every time I’ve seen SRIV mentioned, I’ve seen tons of hate directed at it. Glad to see there are a bunch of us! Dozens even 😄
For a long time, SRIV was probably the best superhero game around.
I LOVE Saints Row IV! It’s my favorite of the entire franchise. Yes, it’s extra campy and over-the-top, but that just makes it more enjoyable.
Probably my favorite mission of Saints Row III was where you took an experimental drug and it gave you super-speed for a little while, so you could sprint across the city faster than if you were driving a car.
Saints Row IV just gives that to you as a permanent upgrade at some point. You don’t need cars later in the game, you can just run ridiculously fast and leap skyscrapers in a single bound.
I can’t remember if you can fly too, but I wanna say you can. It’s been quite a long time since I played that game.
I had so much fun in Saints Row IV, most of my playtime is just running all over the map and dicking around with NPCs once I was too OP for them to do anything to me. It’s hard for me to go back to the other games after that.
Im glad Im not alone here! I loved the shit outta Saints Row IV
Legitimately, SR4 was my introduction to the series and I absolutely adored the shit out of it.
If you haven’t checked it out yet - The Gat Out of Hell expansion had a very similar super-powered play-style.
Underneath the silliness, SR4 had a good story and great performances. I remember tearing up a bit during the car segment of the final mission.
It is one of the few open-world sidequestapaloozas I have ever beaten because the story and insanity kept me coming back.
Definitely not alone! It was the first one I played, and I had some genuine laugh out loud moments in the intro alone. Flawed but so much fun.
Got to love it just for a giant robot fight to The Touch, or Roddy Piper fighting Keith David. Or the Biz Markie singalong.
I think 2 was the pinnacle and a spiritual successor to Vice City, but 4 has its moments.
Whether deserved or not Star Wars Jedi Knight Jedi Academy is always forgotten compared to its predecessor. But I don’t care, it’s the best one for me.
In the same vein The Force Unleashed II is the one I remember more fondly. It’s worse than the previous one certainly, but the story does have some nice moments and playing it on the hardest difficulty makes you actually have to block correctly and plan your movement right to survive the onslaught of fire by the stormtroopers.
Ohhh my god I played so much jka in 2005-6. It is the best sword fighting mechanics ever imo
That first time you land on a rainy biome and the rain drops sizzle on your saber…
Running atop a flying tram while the most tense parts of Hyperspace play in the background
Forspoken has one of the best battle and movement gameplay systems in gaming, or at the very least in the “power fantasy sandbox” genre. Its story and dialogue are also a very cute, earnest take on Isekai that didn’t deserve the backlash they got. It has its flaws but it’s absolutely nowhere close to being the utter cringe-fest and terrible game that people like Asmongold successfully convinced the rest of the internet it was (because it has a female POC protagonist, basically). Personally, as someone who wanted to live the ultimate elemental wizard power-fantasy in a game since I was a child, Forspoken gave me everything I wanted and more (like cats! Lots of adorable cats).
Yeah, Forspoken has been on my list since I saw some high level gameplay and someone saying the traversal was like having inFamous with more lateral speed.
The main issue, to me (based on videos), was how empty the world was.
Seems like they had great gameplay, but at some point it doesn’t matter when you’ve got nowhere interesting to go and you’re fighting the same enemies over and over
But yeah, I agree with the unnecessary backlash. Just reeks of right wing gamer gate chuds.
Suddenly they were super worried about good dialogue in video games, and I’m sure it had nothing to do with the color or gender of the MC.
I loved bulletstorm.
I think most people liked Bulletstorm. It’s just that not a lot of people played it, and the reviews were - for some inexplicable reason - tepid to negative.
Watch Dogs, the first one specifically. I know Ubisoft has had a pretty bad track record, especially in recent years, but I’ve played through that game a bunch of times and always had a good time with it. Even in its worse parts its still dumb fun.
The story honestly aged really well too for better or worse with how tech companies and governments are mingling now.
I didn’t like that game for the most part, but for reasons I find difficult to explain, I really enjoyed that minigame with the robot spider.
that’s from WD2, the first game was way more grounded.
It was definitely the first. I don’t own and have never played the sequel. They called them “digital trips” or something like that. It was supposed to be like an in-universe computer game, I think? There wasn’t a lot to it–you piloted this tank thing and had to clear a level, by jumping around and sometimes killing some enemies until you reached a checkpoint, in a certain brief time limit. But I found it kinda weirdly compelling.
Right, I remember now
I played the first one for a while and enjoyed it, don’t really remember if there was a specific reason I put it down. I didn’t realize a lot of people had beef with it. I remember that the driving mechanics were clunky as hell after playing things like GTA or Mafia, but other than that it seemed like a pretty cool game.
Can it be played on Steam Deck without much tinkering? I’ve always wanted to give it a try.
Dont forget you can check ProtonDB and see how users have found it on the Steam Deck! The site is a great resource for checking in advance:
https://www.protondb.com/app/243470
There’s 30 separate reports there for you to check over!
It says it’s playable with it on the Steam page so probably. I’m not sure if Ubisoft made it extra janky with something like Ubisoft Connect though.
Mass Effect Andromeda. It’s a lot better than people give it credit for. Sure it has its issues, but no more than the original trilogy which is so revered. And the game is gorgeous, definitely the best looking ME to date - even with the trilogy legendary edition. The story was good too, it could’ve been the start of a great new trilogy. It doesn’t have Shepard, but female Ryker was a lot of fun.
I didnt think Starfield was as bad as folks say.
I had a lot more fun with Starfield once I stopped forcing myself to try to explore all planets. Once I realized they were all copy/paste with the same copy/paste bases I just started ignoring them. Game was more than long enough without them anyway.
Starfield is “fine” if you compare it to stock Skyrim or fallout 4.
It continues the aggravating tradition of being a rubber-banded pseudo-sandbox with just enough randomness to make you realize how little randomness there is in the game.
i love starfield, despite its flaws. the public opinion was very… 😬
Starfield is one of the best frameworks for a game I have ever played, I just really really wish they had remembered to put an actual game inside it
I put a ton of time into starfield, still consider it one of my favorites. But I put it down and have tried to pick it back up a few times and just couldn’t get into it again.
One thing I thought would be a simple fix to add more interest to the game would have been to randomize the “play sets” you find on the planets. There are maybe a dozen different kinds of sites you can find on planets and I still remember the first time I wandered off the storyline and found some pirates in a base. It was fun and exciting. But the 50th time you enter the same identical base with the exact same floor plan, exact same enemy placement, etc, it gets boring.
I thought it would be easy for them to make some building segments that could be mixed and matched procedurally to make new base designs. Even if the segments were kinda chunky, entire floors, you could still get a lot of different layout combinations with a handful of each. Even if you just had 3 floors in a base and 5 of each, that’s 5 X 5 X 5 = 125 different combinations.
Sure you’d still know every floor, but it would make exploring the little side play sets more interesting and rewarding.
I still think though that the first time I had a zero-G gunfight on the casino ship was one of the most fun gaming sessions I’ve had.
the free lanes update recently fixed some of those issues. a lot of people never even saw most of the POIs because they would just never spawn. they changed it to where it’s more on a rotation so you are a lot less likely to see repeats so often
Good to know, I haven’t picked it back up since free lanes landed. Might be time to give it another go.
Thanks!
I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.
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Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.
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Ship customization is awesome. Not enough parts or tweakability.
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So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.
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Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.
I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their likely original plans of a Star Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Star Trek, too. But its simultaneously both and neither at the same time.
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I really enjoyed my first playthrough. Never felt the need to play again, but I got a solid 65 ish hours in and enjoyed it the whole time. I haven’t played it for a while now, maybe I should do another playthrough.
The setting is by far the weakest point, imo. 300 years in the future and instant communication seems exclusive for ship-to-ship. People on the floor don’t have phones, radios, nothing. The two major faction cities are 300m² blocks in the middle of fucking nowhere. “A big war happened some time ago” - over one of the most stupid reasons about where to settle and that did fuck all, with random settlements around random worlds pledging allegiance to no one anyway.
There’s also the general disregard of npcs to anything going on around them. If you shoot up in the air while the city, people will just stare blankly at you. Same if you use space magic. “Don’t go around showing it off” - pfft.
Not to mention that they managed to make the most boring multiverse in fiction, which is much closer to a groundhog day time-repetition if you look into it.
I have been meaning to go back and give it another chance. I played it on launch and got to some place like 30 minutes in that they clearly wanted to be some big “ooo, ahh” moment but I just felt bored. I shut it off and never played again. I do enjoy Bethesda games though so it’s possible I would like it if I pushed through.
if you treat more of a meditative exploration rather than dungeon crawler (like skyrim or fallout excelled at) you may like it
I liked it too. At least I didn’t hate it as much as everyone else. It’s not a perfect game but whatever I still had fun.
I like it as well… The mix between all these different game genres is very interesting. Idea is great, execution is lacking a bit, but it is good that they tried… Just sad that it didn’t work out so well… Hope they try again and improve on the concept.
Same! Played around 500 hours when ut first released. Haven’t played any of the DLC, definitely replaying from scratch with those sometime soon.
Legitimately it’s amazing. I love it.
You may like it, fair enough. But it’s not by any stretch of the imagination amazing. If that were the case, it wouldn’t have been a dud, and more people would be playing it.
It’s dull, the characters awkward, and the mechanics outdated. Bethesda is just a shell of its former glory.
I want my money back.
Right, I disagree on all of those points.
There’s always more for me to find and explore. I can make entirely different stories with different characters and have playthroughs that feel unique. I sympathize with the npc characters and their plights and found them interesting and compelling. My current character is basically Zer0 from Borderlands and I have a lot of fun with summoning a body double and teleporting around with a futuristic sword and slicing people. Or just putting everyone who shoots at me into a brig on my ship and then selling them to the authorities.
I understand a lot of people were disappointed. It’s just rather subjective.

Star Wars Outlaws.
I started playing maybe a year after release. I found a lot of negativity about the game. I am pretty sure that it had a really rough launch and by the time I got around to playing it many of the launch issues had been patched. Based on the stuff I read the game was pretty much a disaster until it was patch.
It did get repetitive at times and the stealth system was either a complete mess or completely OP.
Anyway I had a lot of fun with the game and was bummed when I learned their won’t be a sequel.
Also Nix was such a cool companion.
Honestly, it was my favorite SW game I ever played. Yes, better even than KotR. I felt like I was IN the Star wars universe. Not as a mystical space wizard, but just like… A person. And I loved every second of it. The world felt so alive, especially the cities. There were so many small elements that didn’t need to be there but I appreciated nonetheless, like the street food mini game. Did I need a weird QuickTime event mini game to eat food? No. Did I enjoy the fact that you would get served a big dish of alien cuisine and then actually get to see your character eat it? Like bite-by-bite and could watch it disappear with incredible detail? Sure! There’s a lot of points like that where you can see a lot of love and passion for the game shine through.
It makes me so sad to hear how poorly received the game was. Coming on the heels of Andor, it felt like it was supposed to be a big push in trying to move the SW franchise away from the constant Jedi/Sith space wizard conflict and focus more on the universe itself. Hell, even the rebellion/empire conflict took a back seat in favor of exploring the criminal underworld. I would LOVE more of that (and yes I know about the Maul show and have been enjoying it, but it too leans heavy on the space wizards).
You make such great points!
I love games that have an over all “main” mission but also offer heaps of random side quests that you can just do.
I am bummed that the sequel is scrapped as well.
Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever. And let’s be real, 90% of a game’s lifetime profit comes during the launch window.
Absolutely!!
I’m surprised how much hate it got. I can barely think of any Star Wars games that give you a ship, full planet travel ability, and open world within those locations, letting you experience the vibe of Star Wars environments. Even if the fights were lack luster, that’s pretty impressive.
Some games come close, but prioritize fights (so Cal only sees a quarantined part of Coruscant filled with stormtroopers) or MMORPG design.
This game is really good. I enjoyed the hell out of it and wish we’d get more Star Wars about being a regular person in the world.
There wasn’t really much of anything broken at launch. The updates added a couple of QOL changes but the gameplay was much the same. The „insta-fail“ stealth sections were trivial, not really instantly failable and low consequence but I get that the broader market doesn’t really want stealth games with any real consequences (there were similar complaints with a trivial stealth section in FFXIV).
I played this on PS5 at launch, and while I maybe hit a few bugs through the whole game, nothing was game-breaking for me. Maybe I got lucky, who knows.
But I also really enjoyed the game. I’m sad we probably won’t see these characters again any time soon.
Bubsy
I loved Bubsy.
The new Bubsy game is actually decent, albeit short
I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected. The game and its story are about as Ubisoft as they come (and I don’t mean that in a particularly positive way), but it was great for fucking around.
I also liked Cyberpunk 2077’s launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.
I also liked Watch Dogs, I enjoyed the darker tone and it’s more serious setting. Good game play, story was good enough, a bit janky with some optimization issues. But overall it was good.
I don’t think I really cared about the downgrade either. But it really was around when my trust in what Devs and publishers were saying about their games was the lowest. So many games were bullshots and rendered trailers so you took the idea and if it was interesting you just waited to see the actual product.
Cyberpunk was also my game of the year, I had immense fun with the launch version and I was lucky enough to have minimal bugs and most were dumb shit. I think I had 2 which were gameplay and caused issues. It launched in a terrible state and I expect it as well, CDPR don’t have a great history of releasing bug free games. But, they do have a history of patching and fixing the broken bits. It also should not have been anywhere near the old gen consoles, that was stupid.
I adored Watch Dogs 2 because, in an era discovering “partial multiplayer”, in the case of Dark Souls, WD2 really refined that formula, even if it didn’t quite nail the rest the way people wanted. You would be randomly driving around and get an option to disrupt or assist someone else’s singleplayer game, without any loading screens.
I also admit I enjoy the way they promote stealth by making it the main way to keep things nonlethal, and stop bullets from flying. The series has an interesting bit of guidance against violent escalation; don’t escalate to guns against bad guys, and they likely won’t do the same to you. And thanks to all the hacker tools, an enemy that brings heavy artillery and turrets to a fist fight may find themselves facing their own weapons.
I had a blast with WD2. It was just fun. Unlike the first game, if wasn’t taking itself too seriously and it came out at a time where Ubi was still sorta developing what would become their open world formula, so it still felt fresher than similar titles do now.
still sorta developing what would become their open world formula
The formula was already fully developed when AC2 was released in 2009. You didn’t have to literally climb radio towers, but WD2 was still the same map marker collect-a-thon with a slightly different, slightly gay coat of paint.
I loved WD2, and I purposefully never bought/got the lethal weapons if I could help it. You probably get a couple as a matter of course in the game (I don’t remember), but I always just used the stun gun or melee - though hitting someone with an 8-ball on a rope is probably going to do some damage.
I don’t think any game since has made it as fun to pilot a little drones like this game. I loved being able to casually sit outside and sneak into places with the drones.
Here in coming with a super unpopular take. I was a day one purchaser of cyberpunk 2077, and even on a $30 rebuilt ps4 slim I had almost no issues. My first playthrough had one fixer mission that was bugged that kept me from completing that one side mission, and that’s it. No t posing, and maybe 2-3 crashes over 30-40 hours.
There are tens of us! Tens!
Ngl, I’ve really enjoyed Fallout 76. It’s still a lot of people’s least favourite in the franchise, despite the updates over the years, but it’s a lot of fun!
I played for a few hours because I got it for free. I’ve been begging my gaming buddies to give it a shot but the initial impressions and reviews still have them scared.
Seemed pretty cool imo
I was nervous to try it because of initial reviews too ngl but then I tried it and realised how much better it is than the mess I heard it was at launch!


























